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WILDSIDE®
Stock #2244
Suggested Retail
Price $9.99


Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
Tournament Play
Frequently Asked Questions
Detailed Information
OFFICIAL RULES
Download a pdf version of these rules
Get Adobe Acrobat ReaderNote: This color pdf fits on 8.5x14" (legal) paper. Fold it in thirds to make the rule booklet. It will print in shades of grey on a black and white printer.
Updated 7/19/04
Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.
What's in the Box
• 12 WILDSIDE® Dice
• 1 Slam Pad
• 4 Dice Pads
• Quick Play Rules
 
The Object of WILDSIDE
Collect the most dice by quickly finding matches with other players' dice.
 
Setting Up
1. Place the Slam Pad of each player.
2. Each player takes three dice.
 
Playing the Game
1. Roll
  At the same time, players roll all of their dice onto their Dice Pads.
  Shake, Rattle and Roll: Players should wait to roll their dice until everyone has picked up their own dice and are ready to roll.
  Roll Control: If a player's die rolls off the Dice Pad, or touches the table in any way, that player may not hit the Slam Pad during that round. However, all of that player's dice are still in play and can be matched and taken by another player.
  Lost or Stacked Dice: If any of a player's dice land on top of another, or roll off the table, that player may not hit the Slam Pad during that round. All of that player's dice are out of play for the round and cannot be matched or taken by another player.
  Single Handed: Players must use the same hand to hit the Slam Pad that they used to roll the dice. While looking for a match, players may not block the view of their dice from other players.
   
2. Match
  After rolling, players look to see if their dice match the dice of any other player. There are four different ways to match. If no match is made, the players pick up their dice and roll again.
  Single Match: Both players must have rolled at least one wild and one matching non-wild symbol. If one of these players is the first to hit the Slam Pad, he or she may collect one die from the player with the dice that match.
 
  This is a single match because both players have the required wild and they matched with a non-wild symbol, the green moon. If Player A or Player B is the first to hit the Slam Pad, then he or she will collect one die from the other player.
  Multiple Matches: Both players must have rolled at least one wild and at least two matching non-wild symbols. If one of these players is the first to hit the Slam Pad, he or she may collect as many dice from the other player as there are matching non-wild symbols.
 
  This would be a multiple match because both players have the required wild and they matched with two non-wild symbols, the yellow star and the green moon. If Player A or Player B is the first to hit the Slam Pad, then he or she will collect two dice from the other player. Similarly, triple and quadruple matches are possible.
  Last Die Match: When a player is down to his or her last die, all rules for making a single match apply, except the player with only one die is exempt from having to roll a wild. In order to make a match, the player with only one die must roll a non-wild symbol.
 
  Player A and Player C are an example of a last die match because both players match with a non-wild symbol, the yellow star, and because player C rolled the required wild. Player A is down to one die and is exempt from having to roll a wild. Player B does not match Player A or Player C because he or she did not roll the required wild.
  All Wild Match: If a player with two or more dice rolls all wilds, that player matches all other players, and all other players match that player (even players down to their last die). If the player who rolled all wilds hits the Slam Pad first, that player selects one of the other players and collects one die from that player. Otherwise, the first player to hit the Slam Pad may collect one die from the player who rolled all wilds.
   
3. Slam
  When a player sees that his or her dice are involved in a match, that player must be the first to hit the Slam Pad in order to collect a die, or dice, from another player.
  One Match per Round: Even though there could be more than one match after a roll, only one match is allowed per round. The first player to hit the Slam Pad determines which match is allowed. That player's dice must be involved in the match.
  Penalty Dice: If the first player to hit the Slam Pad does not have a match, that player is penalized, and play ends for that round. One die belonging to the penalized player is placed on the table near the Slam Pad and is considered a “penalty die.” In the next round, the first player to hit the Slam Pad, and have the match confirmed, collects the die or dice from the player he or she matched, PLUS any penalty dice. Several penalty dice may accumulate before someone has a confirmed match. If a player with only one die is penalized, the game ends.
   
4. Collect
  After the match is confirmed, the player who hit the Slam Pad first, collects the die or dice from the player he or she matched. This player also collects any available penalty dice.
  Players may not roll more than five dice. After a player has five dice, all additional dice collected are set aside and will not be included in the roll. If that player loses dice in subsequent rolls, he or she must add dice from those set aside — not exceeding five.
  Play continues following steps 1­4. The game ends when one player runs out of dice.
   
Winning WILDSIDE
  The player with the most dice wins WILDSIDE.
  In the case of a tie, the players involved in the tie continue to play. The first player to hit the Slam Pad, wins WILDSIDE if the match is confirmed. If the match is not confirmed, the player who hit the Slam Pad is penalized and is out of the game.