The Armchair Empire
Danny Webb
April 2004
USA
Wheedle from Out of the Box is
fast paced stock trading game that is fun the first
play “out of the box”, but grows
even stronger after repeated play. In Wheedle,
players are dealt a random hand of stocks and then trade
them in an attempt to fill their hand with majorities. The
number of stocks available in each company is printed
clearly on the cards, with each stock numbering 5, 7,
or 9. When any player trades so that every stock
in his or her hand is a majority, they declare an end
to trading and the points are tallied. Players
earn one point for each stock in their hand that is
part of a majority or two points for each stock if they
have managed to collect every stock from a company.
To this point the game may sound like a glorified version
of Go Fish, but it is far more dynamic than that for
a couple of reasons. First, all trading is done
simultaneously. When trading is open, everyone
begins shouting out what they are looking for and what
they have for trade. Anyone who has played the
Parker Bros. classic Pit will be familiar with the hectic,
noisy environment this creates—think the floor
of the New York Stock Exchange, only with 4 to 6 people
and you'll just about have it.
The second factor that keeps the game action packed
is the Bankruptcy card that is dealt to the center of
the table before trading begins. During the game,
any player can trade for the bankruptcy card by placing
another card on the table beside it and picking up the
current card. When the round ends, whichever company
is represented by the center card is considered bankrupt
and all stocks in that company become worth -1 points. This
means it is always important to keep an eye on the center
card while trading, giving the game the feeling of constant
pressure. It is particularly devastating to be
working on a set of one of the “9” stocks
and then have trading end while that stock is on the
table.
Though the center card is one of the strengths of the
game after a number of plays, at first it can be a bit
of a drag. New players can be so focused on the
center card that trading slows to a crawl, something
that never happens in Pit. After players have a
chance to polish up on the multi-tasking skills, however,
trading becomes more active and fluid. It helps
that a player is unlikely to win a round by trading
exclusively with the middle.
The only other complaint our group has with the game
involves the company names. The rules instruct
players to handle trades by calling out company names:
“Anyone have two Hard Cell Phones they are willing
to trade?” Nearly to a man (and woman) our
group felt the names were too long and clumsy compared
to the stripped down trades of Pit where all that the
players are yelling out is the number of cards they
are looking for. To remedy this, we have taken
to using the color of the company's card instead: “I
need two orange; I've got three purple.” This
change robs the game of its stock trading theme a bit,
but we've found that it speeds things up considerably.
A complete game of Wheedle takes around 15 to 20 minutes
with every second filled to the
brim with action. We've been using it as
a regular opener and/or closer of our sessions for almost
a year now and no one seems to have grown tired of it. So,
anyone looking for a fast-paced, hectic card game might
want to give Out of the Box's Wheedle a try.
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