| Real Men
Play Board Games
Tom Vasel
January 2006
USA
I've never heard of Michael Feldman's show, but that
didn't stop me from being interested in a party game
from Out of the Box Publishing (Apples to Apples, anyone?).
Whad'Ya Know (Out of the Box Publishing, 2004 – John
Kovalik) is a party game based on the popular public
radio show. I did some internet research and found
that Whad' Ya Know is a comedy/quiz show; and listening
to clips of it, it did sound pretty funny. This made
for a promising game.
Unfortunately, I recently played Wits and Wagers, by
Eagle Games. Both that game and Whad'Ya Know have the
same basic premise – just how much do your friends
know about a specific subject? Wits and Wagers was
easier, more fun, and simply just a better game. This
doesn't mean that Whad'Ya Know is a bad game, but the
humor from the show doesn't come packaged in the box;
and while the game is fun, it's simply a nominal party
game. I enjoyed my playings of it but don't feel a
great need to play it again. I WILL say that the price
is good; the game covers up to ten people, and it will
teach you a bunch of useless facts. J
Each player is given a set of answer cards marked "A", "B",
and "C". One player is selected to be host
and given the Michael Feldman Bobblehead, and the box
of quiz cards. The first round is ready to begin…
In each round, the players to the right and left of
the host are the "contestants". The host
draws a quiz card and reads a question that has three
answers. (ie. "What percent of leftovers in doggie
bags actually make it to a doggie?" A. 13%, B:
27%, C: 39%) All other players who are not the contestants
or hosts pick the answer that matches and play their
corresponding answer card face down. All answer cards
are revealed, and the other players (the "audience")
try to persuade folks to pick their answer. Contestants
then talk to the audience and each other and then each
select an answer card of their choice. The host reads
the correct answer to everyone and awards points that
are given out in the form of scoring chips.
- Everyone who picks the correct answer, whether
contestant or audience, receives one point.
- If both
contestants have picked the correct answer, they
both get one bonus chip as well as any audience member
who also picked that answer.
- If both contestants have
picked the same incorrect answer, then each audience
member who picked that answer gets a point.
The player to the left of the host and
all the positions change, including that of the contestants,
for the next round. Play continues until one player
receives a certain amount of scoring chips (ten to
sixteen, depending on the number of players). That
player is then the winner! In case of a tie, a special
Tie Breaker segment is played, in which questions are
guessed until all of the tied players but one are eliminated.
Some comments on the game…
1.) Components: The box is a long, thin, sturdy one,
with cartoonish artwork of Mr. Feldman decorating the
light blue background. The cards are of good quality,
with the same blue and purple artwork on them. The
chips are simply purple tiddly-winks and are functional,
if a bit small. Of course, the most striking component
is the bobble-headed Michael Feldman. Now, I'm not
sure what the big draw of bobble-heads are, or why
I would be interested in one of a radio talk show host;
but if that's what you're interested in, here you go!
I will admit that it is certainly the most unique game
piece I've seen in some time, and a friend of mine
modified the one in my game so that it looks slightly
like myself, and it now sits on my desk, rather than
in the game. All of the components fit inside a nice
custom-sized plastic insert in the box.
2.) Rules: The game is extremely easy to learn from
the six pages of rules, which also include a decent
amount of information about Michael Feldman's radio
show, and some humorous disclaimers. The rules are
easy to teach (typical of OOTB games), and I've had
no problem even teaching the game to youngsters, although
they don't always understand the questions and/or the
humor.
3.) Questions: When it comes to the questions, I usually
had no clue as to which answer was correct. And when
I say no clue, I mean that I was rarely even able to
make the slightest educated guess. Take the question
I used in my description of the rules, about "doggie
bags".
Since I almost never even take a doggie bag (I eat
all my food) and don't own a dog, the question hasn't
come up in my life. So I can guess, but that's all
it is – a guess. Now, I know that this is the
way the game is supposed to work, but many of the people
I played with complained that they would have liked
to have some inkling of at least a few of the questions.
It's hard to bluff and convince someone that you know
the right answer, when everyone knows you don't.
4.) Bluffing: But even though it is hard to bluff,
it isn't impossible; and the players who can most make
the other players believe that they have some idea
of the answer will have a great advantage. Players
who are lucky guessers will be the winners in many
cases, but it doesn't hurt to get those extra points
on the way.
5.) Wits and Wagers: I hate to compare two games; but
Wits and Wagers is very similar to Whad'Ya Know, because
both games ask players to make an educated guess. Wits
and Wagers is in a much bigger box and is certainly
more expensive, which might tip the scales towards
Whad'Ya Know in many cases. However, when those two
considerations are not taken into account, I must say
that I enjoy Wits and Wagers quite a bit more. It doesn't
force players to pick between three answers but allows
them to make up their own answers. The questions also
deal with topics that one or more players most likely
will have a decent knowledge about; Whad'Ya Know's
questions are much more obscure. If money is no object,
I would recommend Wits and Wagers.
6.) Fun Factor: There are some moments in the game,
in which one
player manages to convince both contestants to follow
their incorrect answer that are quite funny. And the
questions are often interesting, and debate can often
follow them up. The game can be fun in the right circumstances,
and in no way am I stating that it's a bad game. I
just think that it would have been better if Mr. Feldman
had come packaged in the box, rather than just his
bobblehead.
So should you purchase this game?
Well, if you're a fan of the radio show - certainly! If you're looking
for a game in which you can guess at obscure facts
and have a chance of winning, with a smidgen of bluffing
thrown in, then perhaps this is the game for you. For
myself, while I enjoyed my games, I've found that other
party games, and most especially Wits and Wagers, do
the same thing in a better and more fun way. Try this
one before you buy it.
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