RPGnet.com
Shannon Appelcline
February 2006
USA
Wallamoppi comes with a set of high-quality wooden
components:
Wooden Box: Wallomoppi comes in a medium-sized
wooden box, with the name attractively burned into
the sides. The box has a sliding lid, and is just
big enough to contain all of the game elements.
The box also doubles as a timer. There are a set
of marble ramps along the back, with a chute that
you attach to the front. During gameplay you drop
a marble into the top of the box, and then have
to complete your turn before it reaches the bottom
a few seconds later.
Wooden Disks: 36 wooden disks, half of them dark
brown, and half of them light brown. Each also
has a kiwi burned into it. The disks are slightly
rounded, and have a very nice weight to them.
Bag: A pseudo-leather bag, attractive and more
than large enough to hold all the pieces.
Marbles: Two small black marbles, used as timers.
(You only need one.)
Rulesheet: A short, 4-page rulesheet, printed
on glossy cardstock, with illustrations and examples.
Overall the components for Wallamoppi are entirely
beautiful and of high quality. Everything has a
great feel to it and a great weight to it, and
I'm amazed that Out of the Box is retailing
this for just $20. I give it a full "5" out
of "5" for Style.
The object of Wallamoppi is to successfully pull
disks from a wall and form them into a tower.
Building the Wall: Each player chooses a color,
dark or light, and then they take turns picking
disks from a bag and forming them into a "wall",
starting with the dark player.
This wall is actually a pyramid, with 8 disks
on the bottom level, 7 on the next, then 6, etc.,
for a total of 36 disks. When a player draws a
disk from the bag, it could be either color--his
own or his opponent's. The player then needs to
place it strategically, so that if it's one of
his own disks it's easy to later retrieve, and
if it's one of his opponent's, it's less so.
As players place their disks, they can do so ina
fairly freeform way, either building adjacent to
already placed disks, at the same level, or else
on top of two adjacent disks. The only restrictions
are that the shape and size of the final 8-7-6-5-4-3-2-1
pyramid be respected.
At the end of the wall building, after 34 random
disks have been pulled from the bag, the dark player
puts a brown disk in the penultimate spot, then
the light player puts a white disk at the top of
the pyramid.
Building the Tower: Now the players take turns
pulling one of their own disks out of the wall,
then placing it atop the "tower". The
dark player starts once again, and he'll put his
disk atop the white disk at the top of the tower.
The light player then puts his disk atop that,
and play continues in this manner.
To complicate things, there's the marble chute,
acting as a timer. A player drops a marble in at
the start of his opponent's turn, and his opponent
must place his piece atop the tower, then grab
the marble before it rolls to the end of the chute.
A player loses if he misses the marble or causes
the tower to collapse.
(Causing bits of the wall to collapse is fine,
though it might make life easier for one or both
of the players, since there are now free disks
to use.)
Wallamoppi is a stacking game, like Jenga (1986)
and the SdJ-winning Villa Paletti (2001). The main
difference between this and other games is its
speed element; the actual stacking is generally
simpler.
Overall, Wallamoppi is a pretty simple game. It's
divided into two stages and there's some strategy
in each. In the first stage you can try and make
you disks accessible and your opponent's inaccessible.
In the second stage you can try and remove disks
that are more likely to free up your own disks,
and not your opponent's. These strategic elements
are relatively minimal, but extant.
As a stacking game, Wallamoppi is also pretty
simple. You have multiple places that you can remove
a disk from, but only one place you can put it
in the tower. What makes the game interesting,
however, is the timer element. There's already
some tension in the game, because you're worrying
about collapsing the tower when you either remove
or place your piece, but having to do it all against
a timer, and having to snatch a marble up before
it reaches the end of the chute, can be nerve-wracking.
It definitely gets the heart pumping!
Overall, Wallamoppi is a fun, light design and
earns an average "3" out of "5" for
Substance.
Wallamoppi is a beautifully produced wooden game
that involves dexterity and building a tower of
disks. The main attraction of the game is that
it requires "fast stacking" because a
marble is falling through a timer, marking off
the few seconds that you have to accomplish the
task. There's some dexterity and a lot of tension.
Overall Wallamoppi is a fun, light dexterity game
with a twist.
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