| Fictional
Reality Magazine
Clay Richmond
December 2006
USA
This relatively small (9" x 9" x 1.5")
boxed game contains a 4- page set of instructions,
a map board, eight wooden card stands (four of each
for days 1 through 5 and days 6 through 10) and sixty
six tiles/cards. 10 Days in Europe's theme is that
each player is trying to be the first to build a 10-day
journey through Europe by walking, flying or boating
to various countries. The instructions are concise
and easy to understand. The game will start off by
mixing up all of the tiles/cards face-down (they are
not the kind that you can shuffle so don't try it)
and each player taking ten of them, one at a time per
player, and assembling them on their wooden racks in
any order they want. Once you place a card in your
rack it cannot be moved to another position so your
starting placement will have a lot to do with how easy
or difficult it is to complete your journey.
After each player has filled in his rack with his
initial draw of cards play begins. Each turn you can
draw a card from a common face-down draw pile or from
one of three face-up discard piles. You will then replace
one of the cards in your rack with your newly drawn
card and discard, face-up to any of the three face-up
discard piles, the one you don't want any more. You
could end up getting lucky and draw, and place, ten
countries as part of your initial draw and win the
game right off the bat but I really doubt it's a high
enough chance too impact playability. For you to win
the game you have to declare that you've finished the
10-day journey and then turn your cards around and
prove it to the other players. You travel from one
country to the next either on foot (by countries being
adjacent to each other so if I had Norway in Day-1
and Sweden in Day-2 that would constitute a good two-day
start on my journey), by plane (by having the same
color plane in the spot to the left of t he country
that I want to go to so I can use a green plane to
fly to Albania [green] but not to Austria [yellow])
or by boat (I can use a boat labeled Baltic Sea to
reach a country that touches the Baltic Sea). Game
play moves along pretty quickly unless someone gets
a case of analysis paralysis but that can happen with
any game. The box indicates that games should take
20-30 minutes and that's about right even for your
first few games when you're still learning your way.
The components are all of very good quality. The map
is brightly colored and is easy on the eyes. The font
used for each location is easy to read. The board itself
is about 17.5" square and won't take up much room
at all on your table. The cards show either a country
(along with its capital, population and area) or a
mode of transportation. The game supports between 2
and 4 players. 10 Days in Europe is not a hardcore
game that requires a large investment of either play
time or digestion or rules. The game is easy to learn
and is a very good gateway game for people that might
be more familiar with "traditional" board
games like Sorry or Yatzee, but is also something that
would work great as a short filler game on a game night
when you're waiting for the whole group to get there.
It's also a game that you can play with your kids and
set them upon the road of playing games for years to
come. The price tag on the game is very
reasonable and coupled with the nice components and
playability for both young and old make it a real value
in my book.
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