Pyramid Magazine
Andy Vetromile
June 2005
USA
Many historical questions persist about Egypt's
so-called "boy king," supposedly dead at
the age of 18, but the one that holds the most fascination
for folks is: Where did Tutankhamen leave all his
loot? Two to six players take the role of archaeologists
who gather treasure and, not as stupid as all those
others who have been cursed by countless mummies
before them, make sure to pay homage to Tut by giving
him their money.
The object of the game is to be the first player
to give up all his coins.
The game is played on a long, meandering strip
of tiles that lead up to a pyramid. Each tile shows
a treasure, with the number on the tile indicating
how many tiles are in that set and how much that
set is worth. Along the way you can also gather bags
of gold and pharaoh tiles, and sitting atop the pyramid
is the King Tut tile. Players start their pawns at
the end of the path, going toward the monument. You
begin the game with tribute coins -- the more players,
the fewer coins you'll have to get rid of.
Movement isn't random. Your pawn may go to any
point in the path, and the player collects the tile
he lands on and places it in front of him. He may
not backtrack, so any tiles he passes up are lost
to him. Those coming up behind him may still land
on unclaimed tiles. If the rearmost player passes
up one or more tiles when he moves, no one will ever
get them so they're removed from play.
If you complete a set, you score it immediately.
A set is done when all the tiles are accounted for
-- one or more players have picked up all the tiles,
and/or the unclaimed tiles have been removed from
the end of the path. If you have the most tiles from
that set, you get the points. If you tie for the
most counters with one or more other players, you
all get half the set's value.
Tiles that show bags of gold may be used to buy
(read: steal) a tile from another player. That other
player in turn may deposit a tribute coin. The other
wild card . . . er, counter . . . is the pharaoh
tiles. These may be turned in as part of an artifact
set during scoring, giving you a better chance to
win the set. The Tut piece does the same thing, but
you can deposit an extra coin upon collecting it.
Even if you go to the end of the path, you continue
to score for tiles collected up to that point as
other players finish the sets.
When you redeem artifacts, your score is how many
coins you may place in tribute into the pyramid (there's
a little piggy-bank sort of slot on the back of the
tomb). If you give up the last of your coins, you
win immediately. If everyone finishes the path without
ditching all their money, the person who contributed
the most wins.
The artwork is pretty straightforward and functional,
which is really all you can ask for. The presentation
of the game is a far more important visual factor,
and while the equipment is once again a bit lavish
(and adds about five bucks to the price of other
Out of the Box games of similar size), it's delicious
fun to play with. All the coins, the
bank-like nature of the container, the bright and
colorful tiles… they're all so pleasing. It's
kind of neat being able to build the winding path
of counters, but it makes starting a new game a pain
in the asp. Don't bother to place them upside down
to randomize them -- it's even more time-consuming
having to flip them up when you're done, and no one's
really going to gain an advantage from seeing the
tokens as they're laid out.
While some of the balance issues involved -- deciding
what to keep and what you can afford to leave behind
-- aren't all that new, the method of putting it
out to the players is. It's visually striking, and
leveling out all the factors that must be taken into
account in your strategy make the game anything but
boring. The rules could explain the timing better
(it's easy for multiple sets to come up for scoring
at once). The use of the tribute coins isn't really
needed, but the kids will get a kick out of it. Leaving
victory up to whoever loses their last coin instead
of the person with the highest score also makes for
a faster game. Out of the Box finds its success in
strange and esoteric places, and it looks like Tutankhamen
still hasn't finished giving up all his treasures.
Back to
TUTANKHAMEN Reviews page |