Games International
Greg J. Schloesser
September 2005
USA
Tutankhamen was originally released by Amigo back
in 1993. It was one of the first “German-style” games
I added to my collection. Back then, I remember
describing the game as decent, but nothing special. Through
the years, my opinion has improved a bit, but the
game will not ever rise to the top tier of my collection.
Players represent archaeologists combing the pyramids
and historical sites of Egypt for valuable artifacts. The
value of artifacts increases when collected in sets,
so the object is to possess the most of a set when
it is completed. As such, it does fall into
the category of “majority” games.
The game consists of 70 artifact tiles, of which
there are 15 sets. Some sets containing up
to six tiles, while others are just one solitary
tile. These are arranged randomly in a pattern,
weaving ultimately towards the giant (plastic) pyramid. Each
player is given a number of “tribute” coins,
which ranges from 14 – 32, depending upon the
number of players. Players place their pawns
at the beginning of the tile track, and the game
is ready to begin.
A player’s turn is actually quite simple: move
your pawn as far along the track as you desire, and
take the artifact tile where you place your pawn. So,
if you are coveting that mummified cat, simply move
your token to the nearest one and take that tile. Simple. Of
course, there are some consequences you must ponder
before making your move.
First, any tile that you pass-up along the track
is forever lost to you. In other words, you
cannot move backwards along the path. So, you
must carefully consider the opportunities lost by
passing over various artifacts.
Second, you must consider your position in the artifact
you are collecting. Since the object is to
be in the majority or secondary position when a set
is complete, it makes little sense to collect an
artifact that will not ultimately yield points for
you. Oh, you may want to do this to deny points
to an opponent, but the cost to you must be weighed
carefully before doing so. It is quite unlikely
that you will be able to score points for every artifact
set, so you must target those artifacts in which
you plan to be in the top, or at least secondary,
position.
There are some special artifacts which grant the
player some devious powers. The bags of gold
allow the player to steal an artifact from an opponent,
but only if the player already possesses at least
one of the artifacts in that set. The unlucky
opponent is compensated by being allowed to place
one of his coins into the pyramid. These “gold” tiles
can be very valuable, so players should try to grab
one whenever the opportunity seems wise.
Another special tile is the Pharaoh, which allows
a player to break a scoring tie in his favor. So,
if two or more players tie for the majority position
when an artifact set is complete, a player may use
one of his Pharaoh tiles to break the tie in his
favor. Again, this can be a very valuable tile,
so they tend to be grabbed quickly.
The final special tile goes to the first player
to exit the path: the King Tut tile. The
recipient of this tile is empowered to place one
tribute coin into the pyramid. However, when
a player exits the path, he can no longer move his
pawn or collect further artifacts. He may still
score points when artifact sets are completed, however,
so he may still win the game.
When the final artifact of a set is taken by a player
or by-passed by all players, that artifact set will
score. The player who possesses the most tiles
of that artifact scores the number of points listed
on the tile. The player in secondary position
receives one-half that amount. There is no
score track on which to record points; rather, players
place the appropriate number of tribute coins into
the pyramid. This is cute, but time consuming.
A score track such as the one used in the original
Amigo version actually works better.
The game ends when one player has depleted his supply
of tribute coins, wherein he wins, or when all players
have exited the artifact path. In this latter
instance, the player with the fewest tribute coins
remaining is victorious.
There are some interesting choices to be made during
the game, particularly in regards to which artifacts
to collect and how far to move along the path. One
must be cognizant of the layout of the artifacts,
and keep a careful eye on how the artifacts will
score. If you are collecting artifacts of a
set whose last tile is near the end of the path,
it will not score until late in the game … if
ever. Further, you must constantly assess the
status of your opponents, as their sets may score
prior to your sets, and perhaps even end the game
before your sets have been completed.
While the decisions are important, the game still
falls into the “light-weight” category. That’s
not a bad thing, as it plays quickly,
is easy to learn, and offers interesting choices. As
such, it is quite the fine game, and one which can
easily be played and enjoyed by gamers and casual
gamers alike.
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