| Spelinfo
October 2002
Frank Wils
The Netherlands
Squint is a strong box. In the box we find 72 square
cards with all kinds of shapes on them, 80 scoring chips,
168 Squint cards with 3 words on each side, a die with
twice the values 1, 2 and 3 each, a holder for the squint
cards, a timer and the rules. The material looks good
and sturdy.
As usual with the games from this publisher it is possible
to learn the rules within 15 minutes. The rules are
short, but very clearly written. Like with the older
OTB games, the latest version of the rules can be found
on their website.
Then to the game itself. The shape-cards are spread
on the table. The starting player takes a squint card
(the players determine before the game whether they
play the blue or green sides). On this cards are three
words, numbered 1 to 3. One of these words has to be
visualized using the shape cards. A word with value
'1' is the easiest of the three. To determine which
word has to be done, the die is rolled.
The timer is turned over and the player has to try
to make the other players guess the word. He can use
the shape cards and is allowed to answer questions with
'yes' or 'no', but isn't allowed to make any gestures
or say anything else. The turn ends when someone guesses
the word or when the timer is empty (after 45 seconds).
If someone guessed the word correctly, points are awarded.
Both the player making the word as well as the player
who guessed it, get the value of the word as points.
To keep track, they receive their points as score chips.
It's the next player's turn now.
Depending on the number of player's are the number
of rounds to be played (between 12 and 18 words). The
player with the most points wins.
| Summary |
| |
Plusses |
| |
|
Easy to learn
All player's continually involved
Quick game |
| |
|
| |
Minuses |
| |
|
Strange values for some words
Too quick with 3 players |
| |
|
| |
Conclusion |
| |
|
Squint
is, after Apples to Apples, the second successful
party-game from OTB-games. The rules are easy
to learn and quickly explained. Everybody is involved
in the game all the time and they don't have to
be very creative to play well. The game has a
very good length, except with 3 players
when it's over to quick. With 3 it's better to
play 5 instead of 4 rounds as suggested by the
rules. Both guessing and playing
is fun!
A light point of criticism…
The words are sometimes strangely valued. Sometimes
the word with value ‘2' is a lot easier
than the value ‘1' word. Not that
the game is in any major way influenced by this,
it's just something that is noticed.
Of course there will always be people
who don't like this kind of game. They better
not buy this one either. But the other 99% of
the people will get a game that will be a hit
in any company. Squint is also ideal for gaming
groups to warm up or cool down at a game evening...
|
Back
to Squint Reviews page
|