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SQUINT
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        SQUINT® JUNIOR
Squint - The Game Where Pictures Take Shape
 
Stock #1150
Suggested Retail
Price $16.99


Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
Detailed Information
OFFICIAL RULES
Download a pdf version of these rules
Get Adobe Acrobat ReaderNote: This color pdf will fit on 8.5x11" paper, choose the "shrink to fit" option if the margins on your printer are not wide enough. It will print in shades of grey on a black and white printer.
Updated 11/14/06
Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.
What's in the Box?
  • 42 Transparent Shape Cards
  • 40 Scoring Chips
  • 168 Squint Junior Cards
  • Card Viewer
  • Timer
  • Quick Play Rules
 
The Object of Squint Junior
  Earn Scoring Chips by using Shape Cards to build pictures and by correctly identifying pictures built by other players.
 
Setting Up
1. Spread the transparent Shape Cards in the center of the table so that all cards can be seen.
2. Choose one player to be the first builder. The builder will construct a picture using the Shape Cards.
3. Place the card viewer in front of the builder so that only the builder can see the card in the viewer window.
4. Place the timer in front of the person to the left of the builder.
 
Playing the Game
1. The builder takes the card visible in the viewer window and moves it to the back of the viewer. He or she silently reads the word on the card that is now in the viewer window and looks at how the picture is built. Other players are not allowed to look at this card.
2. When the builder is ready, the person to the left turns over the timer and play begins.
3. The builder begins picking up the Shape Cards needed to construct the picture, as it is shown on the card in the window, and starts to build the picture.
 
  • The construction must be done so that all players can see the picture that is being built.
 
  • The cards may be overlapped or flipped over but must lay flat on the table.
4. All other players may try to identify the picture as soon as the builder begins placing Shape Cards on the table. Players may guess as many times as they like. Squinting really does help!
 
  • The builder should tell other players which is the top and which is the bottom of the picture he or she is building.
 
  • The builder is allowed to give the following hints: “yes” or “no,” or “hot” or “cold.” The builder may not give any other clues.
 

For example, a player may not point to his or her own nose if the word is “Nose.”

 
  • The builder may point to a particular area on the picture. A red arrow on the Squint Junior Card shows where a builder may want to point.
5. Building continues until someone has correctly identified the picture, or until time runs out.
 
  • If the word is identified, the builder and the first player to identify the picture each receive one Scoring Chip.
 
  • If time runs out before the picture is identified, no Scoring Chips are awarded.
  Answers that are reasonably close are acceptable. For example,
  “Rocker” is acceptable for “Rocking Chair” but “Chair” is not.
  Answers that are stated as plurals are acceptable.
  For example, “Fingernails” is acceptable for “Fingernail.”
6. The card viewer and the role of the builder pass to the player to the left and the timer passes to the player to the left of the new builder.
7. Play continues following steps 1–6 for the number of rounds listed below.
  A round is completed when each player has had one turn as the builder.
 
Winning the Game
  The player with the most Scoring Chips, after all rounds are played, wins Squint Junior!
 
Squint Junior Tips
1. Before building, make sure all Shape Cards are visible, and not overlapping.
2. Players may find it easier to locate Shape Cards while holding the viewer in one hand.
3. Players should look at the Shape Cards and practice building some of the pictures on the Squint Junior Cards before beginning a game. Players quickly become familiar with the shapes and develop skills in constructing pictures.
4. Squinting at the picture really does help!