| GamingReport.com
Tom Vasel
July 2005
USA
norta is one of those games that instantly looks childish
and fairly silly. And the toy factor of the game, admittedly,
is rather highly attractive to young kids. Plastic
little animals, a silly theme, and loud, noisy gameplay
would seemingly add up to a game that’s a lot
of fun for kids.
And yet, it seems to hold more attraction for adults
than kids. That’s not to say that kids don’t
enjoy the game – it’s gone over well with
the kids and teenagers I’ve introduced it to,
but the games where I’ve shown it to adults have
had even greater success! Snorta is a memory game mixed
with speed and sound; and as it’s short and sweet,
the opportunities to bring it out happen often. It’s
been re-requested by my adult friends, something that
many light games never have happen to them.
Each player takes a plastic barn and places it in
front of themselves, then drawing a random plastic
animal from a bag (cat, snake, pig, dog, duck, rooster,
sheep, owl, mouse, cow, donkey, and frog) to put in
front of the barn. The deck of ninety-seven cards is
dealt evenly between each player (with leftovers discarded),
until each player has their own draw deck in front
of them. Players then, in turn order, make the sound
that their animal commonly makes, and then hide the
animal under the barn – so that only they can
see it. Players put their deck in one hand, and the
game begins.
On a player’s turn, they flip the top card
from their hand onto the table. Play then passes to
the next player clockwise. This continues, until one
of the cards flipped on the table matches the top card
in any player’s face-up stack on the table. When
this happens, each of the two players who has the match
on the table must immediately say the sound of the
animal hidden in their opponent’s barn (not the
one on the cards). The player who says it first wins
and gives all their cards to the other player. The
player who lost must take both piles of cards and add
them to the bottom of the pile in their hand. Play
then continues.
Whenever a player turns over the “Swap” card,
they must exchange their animal for a new one from
the bag, which is shown to all players before placing
it under the barn. Other than that, the game continues
normally until one player manages to get rid of all
their cards from their hand – at which point
they win the game!
Some comments on the game…
1.) Components: The game comes in a long, thin box
(same size as Apples to Apples), which holds all the
components quite well. A plastic insert holds the barns
into place with room for the cards and the bag. There’s
almost not enough room – I have to put the bag
with the animals in just right so that the bag will
close. The animals are cute little plastic animals
that are based on John Kovalic’s illustrations,
which are humorous but cleanly and neatly drawn. The
cards are of good quality, laminated and should hold
up well. The only problem I would have with them (slight)
is that sometimes they are annoying to pick up off
the table. I really enjoyed the denim cloth bag included
with the game – I want more of it so that I can
add it to other games. (Denim rules over cloth!)
2.) Rules: The rules come in a long (same size as
the box) four-page foldout and are in full-color, with
very easy to understand instructions. This, of course,
is typical of OOTB games, and the game can be taught
in less than a minute. The only problem I noticed was
that the rules did not cover what happens when two
players tie (make the sound at the same time). We just
had both of them pick up their own stacks, but perhaps
there is an official ruling?
3.) Sounds: The game depends on the sounds that the
animals make. The rules state that any sound the animal
makes is legal (dog – “bow wow”, “yip”,
etc.). In Korea (as in other foreign countries) this
can present an odd thing, because the sounds animals
make are different in most languages. I was playing
with my daughter when she made a sound for the dog,
and I had no clue what she was doing (she’s fairly
fluent in Korean). At first, some of the more stodgy,
laid-back people in your group may feel silly or be
too shy to say the sounds of their animals. But after
a while, even the most reserved person is snorting
like a pig or hissing like a snake.
4.) Fun Factor: And that’s what really elevates
Snorta! It’s just so stinkin’ fun.
Everyone is shouting, laughing, and having a good time and that
makes the game worth getting, regardless of game mechanics
or anything else. When I can get a group of adults
to make animal noises and enjoy themselves heartily
while doing so – I have a winner. The fact that
kids also enjoy it is simply a bonus.
5.) Cheating: Snorta can suffer from the same problem
as a similar game, Slamwich. Players who turn their
cards over slowly can get a good peek at them before
anyone else, giving them an unfair advantage when playing.
The rules say that the card should be flipped over
immediately, but I invariably have at least one person
in each group who has to be prodded to flip their card
over faster and get their hand out of the way.
6.) Speed: The game says that players can play at
any speed that they like. Be warned, however, that
when the game speeds up, the chaotic elements threaten
the very fabric of the universe! It can be extremely
confusing, as more than one match (because of the speed
of cards being flipped) is being shouted at once. Perhaps
a referee is needed if the game goes that fast?
Overall, I found Snorta to be a very fun game. Don’t
buy the game to find ground-breaking mechanics or clever
game play. Play the game because it’s an eight
player game (not too many of those nowadays) that is
just downright FUN. You’ll have people
thanking you for the experience and begging to play
again (perhaps
too many times). Snorta is a great deal for its inexpensive
price and probably should be added to anyone’s
collection who has any contact with kids or exuberant,
fun-loving adults
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