| TraditionalGameReviews.com
Smatt
September 2005
USA
Parties aren’t the best place
to try out a new game. No one knows the rules, the
game could be terrible, and even if it is a good game,
it might not be a good fit for the festive atmosphere.
Well, I’d like to say that I took these things
into account when Annie and I went over to my co-worker
Lynn’s place for Easter Sunday. We brought two
games, and I’d like to say that we thought long
and hard about which games would be appropriate for
a family of five.
Oops.
I am sorry to report that, while we did consider one
game, we also grabbed one we hadn’t even opened.
To our surprise, however, the game we thought would
be great was not (it wasn’t a party game), and
the game we knew absolutely nothing about stole
the show. The hit was called Snorta!
Snorta! is the product of Chris Childs and Tony Richardson
at Out-of-the-Box Games and is a true original . While
it might take a while getting comfortable with the
name, Snorta! takes virtually no time to learn. Each
player receives a certain amount of animal cards. Then
he picks an animal figurine (a rooster, a cow, a cat,
a pig, etc.) and makes the appropriate animal sound,
so that everyone else can hear. Once the players hide
their animals behind their mini-barns, the fun begins.
One player starts the game by flipping over a card.
The next player does the same, and this continues until
there is a match. A speed battle ensues, and the first
player to shout out the opponent’s animal sound
(not the sound of the matched animal cards) wins the
stand-off. Cards are given to the loser, and the first
player to run out of cards wins.
Annie and I played a few games with Lynn’s kids
Anderson, Randall, and Bailey, as well as a few games
including Lynn. I wanted to know what the kids thought,
so I set up a time to speak with them.
Bailey, a second grader at Lewis and Clark Elementary,
had nothing but good things to say about Snorta! When
asked what he liked best, Bailey said, "I like
that ... you have to be fast and good at remembering." When
pressed for anything he didn’t like, he said, "I
like all of it." On a scale of 1 to 10 (10 being
the best), Bailey gave Snorta! a 10.
Anderson, a seventh grader at Washington Middle School,
liked "the little [figurines] of animals." She
had a problem with the special "SWAP" card
which forces players to change animals mid-game and
felt that it made the game "easier." A tougher
critic than her little brother, she gave Snorta! a
7.
Randall could not be reached for comment.
Lynn had a few things to add as well. "I liked
that we could all play it," she said, "It
wasn’t exclusive. The ability level is the same
for everybody." She gave Snorta! a 9.
Anyone listening that Easter evening would have heard
a variety of animal sounds (Moo! Baa! Quack!) followed
by uncontrolled laughter. Sure, there was a certain
level of risk involved in bringing a brand new game
to the party, but I’ve never been more glad I
did.
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