St. Louis Boardgamers
Timothy Hunt
December 2005
USA
First impressions.
The box is sturdy, the cute slightly rubbery animals
are wonderful - they are wonderfully designed, and the
artwork on the cards matches beautifully. The Denim bag
to hold the animals is nice too. What a shame the quality
of the cards is not quite as high as they could be. They
are not linen finished and have a bit of a tendency to
stick together.
Aim of the game
Lose all your cards by being the first to make the correct
animal noise on an opponent when top cards match.
Playing the game
To start with, each player randomly takes a little rubber
animal from the bag, places it on the table, and makes
a noise that would be identified with that animal (for
example, "woof" for the dog). Then everyone
hides their animal in their barn, and then they go round
again, in turn, making the noise of their animal. Everyone
is dealt an equal number of cards, any extras being returned
to the box, and those cards become the draw decks for
the players.
Each player in turn draws a card and places it face
up in front of them. If their card matches another face-up
card on the table, the players that have the two matching
cards have to make the noise of the animal of that opponent.
So, for example, if Chris has the donkey in his barn,
and Mark has the frog, then if Chris had turned up a
cat card, and then Mark turns up a cat card, Chris has
to try and say "ribbit" before Mark says "heehaw".
Whoever correctly says it first wins, and the loser has
to pick up their stack of face-up cards, and the face-up
cards of the winner. Note, however, that any animal noise
that would identify that animal would work, so Chris
could quite happily say "croak" instead. Ideally,
a match occurring should not halt play, but other plays
should continue to play cards so that other matches can
occur.
There is one special card in the deck, the "Swap" card.
If you turn this card face up, you draw a new animal
from the bag, and put your old one back in, making the
noise of the new one before placing it under your barn.
If you deal your last card out, you win, unless your
last card is also a match, in which case you have to
win the match up to win the game
Thoughts
It's quite a fun little memory and reaction game. With
the right crowd, there's lots of laughter, as
people try hard to remember each others animals to make
the right noises. It does have a little quirk in that if
someone doesn't match often, or they manage to get their
opponents noise in first, it can then be a little harder
to remember what their animal is to make their noise
shoudl you match with them again later. But that is of
course all part of the game. The fact this can accommodate
up to 8 makes it a useful game for a slightly larger
group, and it's a great light little filler. Someone
even suggested making it a drinking game, but I'm not
sure that would help the memory any.
It's certainly a game I'd be willing to play under most
circumstances, but I know that there are certain groups
that would be more appreciative of the light silliness
than others.
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