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Spelinfo
January 2002
Frank Wils
The Netherlands
Shipwrecked
Publisher: Out of the Box
Games, 2001
Language: English
Author: Matthew Kirby &
Mark Osterhaus
Players: 2-4
Play Length: about 20 minutes
Ages: 12 years and up
Price: About 15 Euros
Design
Shipwrecked comes in a handy little box about 10 x 15
cm. In the box we find 2 compartments. The first compartment
is the place for the 65 small glass stones (the gemstones).
The other compartment fits the 24 large resources cards
and the 24 bid cards (6 x 4 colors). For each color
there are 3 pass cards, 2 stop cards and 1 strike card.
The box and the resource cards are again, as customary
of OTB games, drawn by John Kovalic who is mostly known
through his comic drawings in Dragon Magazine and his
own comic Dork Towers.
The Rules
The rules are found in a black and white book about
the size of the box. they occupy 8 sides. These you
can really read through in about 10 minutes, after that
you can simply begin playing. They are very clear and
easy to understand. It also contains sufficient examples.
Just like in every game by this publisher, there is
the latest version of the rules, variations and a FAQ
on their website.
The Game Itself
In shipwrecked, the players bid on resource cards. These
cards have a value, take care of income (nourishment)
and gain you points. Stranded on an Island, without
direct help, the players compete for these provisions.
Each player begins the game with 11, 13 or 15 gemstones
(with 2, 3 or 4 players respectively). These can be
used in order to buy resource cards which are bid on
each round. The resource cards are shuffled and set
in a face-down pile on the table. Each resource card
has 3 attributes: The number of points that the card
is worth (10, 20, 30, 40 or 50), the value in gemstones
if the card is sold to the bank (this value is the points
value of the card, divided by 10; 50=5, 40=4 etc.),
and the income that the card brings in (this is inversely
proportional to the value; a card worth 5 brings in
0 income, a card worth 4 brings in 1 income etc. . .).
There are 4 sets/ colors of resource cards (food, shelter,
water and friends).
At the beginning of a round, the player whose turn
it is, takes his income. This is the total of the incomes
on the resource cards that the player owns. After that,
the player chooses which card will be bid on. This can
be the top card on the resource pile, or also a card
which a player earlier sold back to the bank.
The top card from the pile could also be a "hidden
resource." In this instance, the players bid for the
first following card, without knowing what card it is.
The bidding occurs with the six bid cards which each
player has in his or her hand. These are laid down upside
down. If no one yells stop (this is something they may
do, but they don't have to, only if they also played
the stop card) The hidden bid cards stay laying and
the bidding begins again. This can happen up to six
times. As soon as someone stops the bidding, or as soon
as the 6th bid round is reached, this row is turned
over. After that, the played cards determine who won
the resource card. A strike wins over stop and pass
cards and a stop card wins over a pass card. But, each
card that is played more than once in a row doesn't
count. 2 strikes and 1 stop is a win for the player
who played the stop card. In the situation of a tie,
the earlier rows are turned over.
The player who wins pays for the prize of the resource
card. This depends on the number of rows that were bid.
After 1 row you pay 5 gemstones, and with each row played
the number of gemstones lessens by 1. If you don't have
enough stones, you can sell a resource card back to
the bank. The turn then goes to the next player. The
first player to reach 100 points of one color or 150
points of multiple colors of resource cards wins.
Summary
Plus points
- easy to learn
- nice design
- bidding and bluffing
- doesn't last TOO long
Minus points
- Loose theme (Shipwrecked could accommodate many
different themes)
- too short for 2 players
Overall Impression
Although the theme had relatively little to do with
the game mechanics, it is as a whole, well produced.
The design is very orderly, helped, of course, by the
funny contributions of illustrator John Kovalic. The
bluffing and bidding is always fun for fans and form
wherein the income is taken care of to provide sufficient
possibilities. Whichever card you play, however many
gemstones you have retained for it, and whenever you
stop the bidding or gamble that someone else will stop
the bidding. The length of the game is good with 3 or
4 players, 15-20 minutes. Longer games tend to drag
on. The opposite becomes true with 2 players. With 2
players, the points goals are too easily reached. A
logical solution seems to be doubling the points goals.
With simple rules a not-so-simple game is created.
With a short play time and an insight that you try to
acquire over time in the bidding behavior of your fellow
players this balances out strategy and the luck factor
from the bidding.
For fans of bid and bluff games, Shipwrecked
is an outstanding choice for a spare 15 minutes or as
a warm-up on a game night.
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Shipwrecked Reviews page
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