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Gamers Alliance Quarterly
Fall 2000
Herb Levy
USA
Being marooned on an island has taken on a certain
cachet the likes of which has not been seen since Daniel
Defoe committed "Robinson Crusoe" to paper. Credit this
interest to the hit show Survivor that captivated television
audiences with the same fascination as staring at a
car wreck. Although not tied in to Survivor, Shipwrecked
comes along at just the right time to take advantage
of the interest in this theme.
In Shipwrecked, original
concept by Matthew Kirby with game design by Mark Alan
Osterhaus, players are stranded on an island and, to
survive, must compete to obtain the needed food, shelter,
water and friends.
Shipwreck's small box holds 24 bid cards, 20 resource
cards, 4 hidden resource cards, 65 gemstones and a nicely
written and illustrated rulebook. The game for two to
four players, ages 12 and up, takes 20-40 minutes to
play.
Everyone receives a set of bid cards in the color
of his choice as well as some gemstones (the currency
of the game), 11 to 15 depending on the number of players.
When the resource and hidden resource cards are shuffled
together and stacked next to the starting player, you
are ready to begin play.
The top resource card is exposed and players may now
bid to acquire it. Each resource card belongs to one
of four groups (Food, Shelter, Water or Friends). Each
card is worth a certain number of points (from 10 to
50), is able to generate income (paid in gemstones at
the beginning of a turn), and has a value (which can
convert to gemstones when sold to the bank). What separates
this game from the pack is the unique bidding system.
Players bid with their color-coded bid cards. Each
identical set consists of 3 Pass, 2 Stop and 1 Strike.
In the first round, each player chooses one of his cards
and places it face down, forming the first row of cards.
If someone has played a Stop card, he may stop the bidding
at that point. Otherwise, the first row remains face
down and another row of cards, one from each player,
is placed above the first row. This continues for up
to six rounds until someone announces that he has played
a Stop in the current round. Then, all bid cards are
exposed to determine who has won the auction.
Only a player who played a Stop card can stop the auction.
However, a single Strike card played in the last round
of bidding always wins! So the bluff/timing element
is critical. Otherwise, a single Stop card in a round
wins. If there is more than one Stop card played in
the round, the tie is broken with the player who played
the most Pass cards up to that point winning the bid.
If there is more than one Stop card played in the round,
the tie is broken with the player who played the most
Pass cards up to that point winning the bid. If a tie
still remains, a "bidlock" is declared and the tied
players (and only the tied players) rebid from scratch.
(As a penalty, however, they must pay the value of the
bid as if they had won it!) The cost of winning bids
for resource cards decreases as the rounds increase,
costing 5 gemstones if won on the first round down to
0 gems if won on the sixth and final round.
The first player to earn 100 points from one group
of 150 or more from any combination of groups wins!
Shipwrecked is the kind
of game that serves to admirably fill the slot at the
beginning of an evening of gaming when you're "warming
up". It can also serve as an "evening ender" when winding
down from a long gaming session. The
basics are simple but the second guessing/predicting/strategizing
of the bidding process elevates play to a higher level.
And let's not forget the John Kovalic box and card artwork
that is consistently charming and lends atmosphere to
the proceedings. Shipwrecked is
most definitely a game that can rescue you from a dull
evening.
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Shipwrecked Reviews page
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