DeepFUN.com
Bernie DeKoven
December 2003
USA |
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Shipwrecked is an intense, challenging
bidding game with enough strategic ramifications
to occupy every corner of your so-called mind. You bid
for cards. The cards have funny pictures on them. They
also have three different values. Each card is worth
a certain amount of points (the accumulation of which
is the point of the game), pays a certain amount of
"gemstones" every turn (which you need if you win the
bid), and has a certain value (in case you run out of
gemstones and have to sell the card back to the bank).
The bidding process is really what the game is all about.
Each of the 2-4 players has three different types of
bid cards. You get three Pass cards (which mean just
that), two Stop cards (which you can use to stop the
bidding and force a showdown), and one Strike card which
wins the bid only if it is the only one used during
that round. There are a total of 6 bidding rounds per
card, each round costing the winner one gemstone less.
Sound complex? Well, it did take us a while to figure
out the rules. And it took us a much longer while to
figure out what the rules really mean (you'll probably
need to play it at least twice, at at least 20 minutes
a game, before you have any sense of what it all means).
But the learning process is fun, the game intriguing,
and, despite the competitive pressure, the surprise
of discovering who bid what leads more often to laughter
than it does to despair. The game play of Shipwrecked
is similar to a classic card game known as "G.O.P.S."
- the Game of Pure Strategy - with
just enough humor, luck and variables thrown in to keep
you engaged and laughing until you discover that someone
has actually won. Most Major FUN Award-worthy.
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