| Board Game
Designers Forum
USAA
Shipwrecked is a blind bidding game where players bid
for items. Each item has a point value towards winning,
an income that is generated per turn, and a value that
the item is worth if you sell it back to the bank. Each
item also belongs to a certain category of items (example
food, clothing, etc). To win you must have 150 points
total or 100 points in one category. Point values on
cards range from 10 to 50 points.
At the beginning of a players turn, he collects any
money he is entitled from the income of previously won
cards, then he flips over the top card of the items.
This item is the item everyone bids for.
Each player has a small deck of bid cards If I remember
correctly, the deck consists of 3 pass cards (possibly
4), 2 stop cards and 1 strike! card.
Everyone chooses and places one of their bid cards
face down. Then the question is asked, does anyone want
to stop the bidding? If someone DID play a stop card,
and they wish to reveal that they did so, they must
reveal their stop card and then the bidding is stopped.
All of the other cards are also flipped over. If no
other stop cards are revealed and no strike! cards are
revealed, the winner of the bid pays 5 gold (for being
the first round of bidding) and wins the card. That's
pretty much the bidding process.
If no one declares a stop in a round, the bidding
then moves to the next round. The cost to purchase the
card is now one less than the previous round of bidding
(during the last round of bidding it is possible to
win a card for free).
If a strike card is revealed after a stop has been
declared then whoever played the strike! card wins the
bid. If two or more strike cards are revealed, they
cancel each other out. If more than one stop cards are
revealed, then all players who played stop cards must
look at their previous bid rounds; whoever played the
most passes in previous rounds wins the bid. If it is
a tie, then all players involved in the tie, must pay
the current price for the card, then they must start
over and rebid for the card from scratch! This can be
particularly costly if this occurs in the first round.
(For example, Betty and Sam both play stop cards in
the first round, where it costs 5 gold to purchase an
item. Both must now pay 5 gold to the bank, and they
must bid again for the same card). This can get ESPECIALLY
nasty if it happens several times in a row.
If you win a bid for a card and don't have the money
to pay for it, then you must sell one of your previous
cards back to the bank and use that value to purchase
the new item. If you don't have enough after that, or
you don't have any cards to sell, you are declared bankrupt
and you're out of the game.
Shew! No on to the review. I LOVE
THIS GAME! A normal game of shipwrecked takes
about 20 minutes to play. Any game that is this short
and is this fun is a winner in my book. It makes a great
'filler' (I've added to my favorite filler games box
along with Golf Mania and Guillotine). Shipwrecked is
a great game for 'non gamers ' or as an introductory
game as well. The social aspect of the blind bidding
is wild; second guessing everyone and getting pissed
off when they screw up your strategy is hilarious! I
rate this game a 9 out of 10. Some people may rate it
less because it's more of a 'lite' game, but that is
PRECISELY why I rate it so high. Any game that is this
fun and this short is a winner. Oh
did I mention NO player downtime. What's not to like!
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