| Rules
for the "Tin" version of QWITCH |
| |
| Updated 1/14/05 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
|
| Setup and Rules of Play |
| What's in the Box? |
| |
64 Letter/Number Cards |
| • |
QWITCH Die |
| • |
Quick Play Rules (Ages 7–9 and
10–Adult) |
| The Object of QWITCH |
| |
Be the first one to play all
of your cards. |
| Setting Up |
| 1. |
Choose a player to be the first
dealer. The dealer: |
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• |
shuffles all the cards, |
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• |
places the top card, face down, in the center
of the table, and |
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deals the remaining cards, face down, so
that each player, including the dealer, has an equal draw
pile. Any left over cards will not be used for this game. |
| 2. |
Players draw the top five cards
from their draw piles to form
a hand. Players may look at the cards in their hand. |
The
QWITCH Die
The roll of the die determines the order in which
the cards are played. |
 |
Up (+) The card played
must be one number, or one letter, up from the
card on which it is played. For example, if B2
is the top card on the center pile, any card with
a C or any card with a 3 can be played. |
 |
Down (–) The card
played must be one number, or one letter, down
from the card on which it is played. For example,
if B2 is the top card on the center pile, any
card with an A or any card with a 1 can be played. |
 |
Equal (=) The card played
must have one number, or one letter, the same
as the card on which it is played . For example,
if B2 is the top card on the center pile, any
card with a B or any card with a 2 can be played. |
|
| Rules for AGES
10 to Adult |
| Playing the Game |
| 1. |
The dealer rolls the die, flips
over the card in the center of the table, and the game
begins. |
| 2. |
Without taking turns, players
race to play cards from their hands, face up, on to the
center pile. |
| |
• |
Cards are played according to the roll of
the die. See The QWITCH Die. |
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• |
Players must call out the letter and number
on each card as it is played |
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• |
Players may only use the cards in their
hand and do not refill their hands from their draw piles
until play stops. |
| 3. |
Play stops when someone has
played all the cards in his or her hand, or when no one
has a card that can be played. |
| |
• |
If play stops because
a player has run out of cards in his or her hand,
that player must call out "stop" so the other players
will know that they can no longer play their cards. Players
draw cards from their draw piles to bring their hands
up to a maximum of five cards. The player to the left
of the last person to roll the die, rolls the die and
play resumes. |
| |
• |
If play stops because
no one has a card that can be played, players draw
cards from their draw piles to bring their hands up to
a maximum of five cards. The player to the left of the
last person to roll the die, rolls the die and play resumes. |
| 4. |
Repeat steps 2 and 3 until one
player is completely out of cards in his or her hand and
draw pile. |
| Winning the Game |
| |
The first player completely
out of cards wins QWITCH. |
| Rules for AGES
7 to 9 |
This turn-based version
of QWITCH is great for
younger players.
Start by following
the general rules
for Setting up. |
| Playing the Game |
| 1. |
The dealer rolls the die, flips
over the card in the center of the table, and the game
begins. |
| 2. |
The game begins with the person
to the left of the dealer playing one card
on to the center pile, or passing. |
| |
• |
Cards are played according to the roll of
the die. See The QWITCH Die. |
| |
• |
Players must call out the letter and number
on each card as it is played |
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• |
If the player doesnÍt have a card that can
be played, he or she calls out "pass." |
| |
• |
Players may only use the cards in their
hand and do not refill their hands from their draw piles
until play stops. |
| 3. |
The turn moves to the person
on the left unless play stops. Play stops when someone
has played all the cards in his or her hand, or when no
one has a card that can be played. |
| |
• |
If play stops because
a player has run out of cards in his or her hand,
that player must call out "stop" so the other players
will know that they can no longer play their cards. Players
draw cards from their draw piles to bring their hands
up to a maximum of five cards. The person who played the
top card on the center pile rolls the die and the turn
moves to the person on his or her left. |
| |
• |
If play stops because
no one has a card that can be played, players draw
cards from their draw piles to bring their hands up to
a maximum of five cards. The person who played the top
card on the center pile rolls the die and the turn moves
to the person on his or her the left. |
| 4. |
Play continues until one player
is completely out of cards in his or her hand and draw
pile. |
| Winning the Game |
| |
The first player completely
out of cards wins QWITCH. |
| Notes |
| • |
On the rare occasion when no
one can play a card, regardless of the roll of the die,
simply move the bottom card to the top of the center pile
and resume play. |
| • |
Letters and numbers do not
wrap around the corner when you reach the highest or
lowest point in the sequence. |
| |
For Example, when the die
reads “+” H is
the highest letter in the sequence, and does not wrap
around to A.
Similarly, 1 is the lowest number in
the sequence, and does not wrap around
to 8. |