| Updated 7/8/04 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
|
| For 2 or 3 Players. Ages 10
to adult. |
| Equipment |
| |
36 light Cauldrons -12 Cauldrons topped in each of Red,
Blue and Yellow
1 dark Cauldron - the POISON POT.
The playing board |
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|
| Object of the Game |
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To end with the largest group of touching cauldrons
of your own color which are NOT CONNECTED to the POISON
POT. |

Example showing one player's Cauldrons, and the POISON
POT. |
| |
In the preceding example the Cauldrons are in three
groups: A) 4 Cauldrons in the upper left,
B) 2 Cauldrons in the upper right, and
C) 6 Cauldrons in the front. |
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The six Cauldrons (C) in the front also
touch the dark POISON POT, so they do not count. |
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Therefore the largest counted group of
Cauldrons for this player is 4. This group would be compared
with the other players' groups to see who has the largest
overall. |
 |
| To Start |
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Take the 36 light cauldrons off the playing surface,
place them color-side downwards, and mix thoroughly. |
| |
Place the POISON POT (dark cauldron) on the center circle
of the playing surface. |
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Players each choose one of the three colors and decide
who starts. |
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|
| The Play |
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A turn has two parts. |
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|
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FIRST |
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A player moves the POISON POT, or ANY other cauldron
already on the playing surface, any number of empty spaces
and in a straight line. |
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It cannot pass through a cauldron already on the board,
or through the POISON POT |
 |
|
 |
Above: a few examples of the
move part of a turn.
(Move just one piece.) |
|
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|
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SECOND |
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The player turns up one of the face-down cauldrons,
and places it in an empty circle on the playing surface,
color-side up. |
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It may be that the cauldron picked up is your own color,
an opponentís color, or, with two players, neutral.
(For example, with 2 players, when one player is red and
the other blue, the yellow cauldrons are neutral.) |
| |
You must place the cauldron that you take, irrespective
of its color. |
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|
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NOTE WELL! |
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At the end of the game, groups of cauldrons that touch
the POISON POT do not count. |
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It sometimes pays to sacrifice the location of one or
more of your own pieces to draw your opponent out of position.
|
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|
| End of the Game |
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Players take turns performing each of the above actions,
in the stated order, until all cauldrons have been placed. |
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The Winner is then the player with the largest group
of connected cauldrons that does not touch the POISON
POT. |
 |
|
 |
Example: The group of 4 in
the upper left wins.
The group of 9 across the center is neutral.
Both groups of 6 in the lower left touch the POISON
POT. |
|
Example with the POISON POT
in the middle.
In this case the group of 3 in the lower right is
the largest that does not touch the POISON POT. |
|
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| Resolving Ties |
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The player who ended the game scores an extra 1/2 pot. |
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The second-to-last player deducts 1/2 pot. |
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|
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Enjoy your game! |