BoardGameGeek
User Review
September 2005
USA
Outfox is the kind of abstract
strategy game that is easy to enjoy. That is, the rules are
quite simple, but it can be a bear to win. The game
is played on a hexagon that consists of 19 intersecting
points. Each player gets an identical set of nine
pieces, each containing three shapes (square, triangle,
circle) in three different colors (red, brown, white).
The winner is the first person to get three pieces
in a row, either three different shapes in one color
or the same shape in three colors.
The twist comes in the placement of pieces. On
the first player’s turn, he places a piece
on any intersection. After the initial move, play
goes as follows: A player must place a new piece
on the board from his set next to a piece already
on the board. Once he places the new piece, the
piece that was next to it must slide on the board
to a new location. It can stop wherever the player
wishes, but it must travel in a straight line and
can not jump pieces. Therefore, the three-in-a-row
can be achieved either by placing a piece that
makes three-in-a-row, or by placing a piece that
causes an adjoining piece to slide into a three-in-a-row
position. Therefore, the board is always changing,
and as available spaces start to dwindle, it gets
harder to make a “safe” move.
After playing several games in a row, some things
about the game become obvious. For example, if
you’re too busy trying to create your three-in-a-row,
it’s easy for your opponent to take advantage
and land their three. You also have to be good
with shapes and colors, because the game has kind
of Quarto feel to it, with observational skills
being key to winning. As the pieces move to their
new positions, it’s easy to miss three shapes
in a row if you’re trying to focus on colors.
It’s important to keep an eye on what pieces
your opponent has available, because it helps to
think a couple of steps ahead.
The first couple of times we played, games were
over in less than five minutes. But as we got better
with placing (and sliding) pieces, the games began
to stretch out to the 15-minute mark. There was
a lot of analyzing of the board, with “if
I move this there, you’ll put this piece
here” type of strategizing. In the latter
games, it was the sliding pieces that determined
the winner, not the ones placed.
It’s a solid game, but feels a brief. One
wishes the hexagon was bigger, with more pieces,
to make the games last longer. But it’s thoroughly
enjoyable and challenging, and there’s some
minor brain burning going on. It’s made by
Pin International, and it’s handsomely designed,
with a wooden board and all-wooden pieces. It’s
worth checking out.
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