East Tennessee Gamers
Greg J. Schloesser
August 2006
USA
The familiar “get four pieces in a row” mechanism
seems to be endemic to game design, and is probably
best known from the popular Milton Bradley game Connect
Four. It has appeared in seemingly dozens of different
games, and continues to reappear with great frequency.
The most recent incarnation is MixUp, by the prolific
designer Maureen Hiron and Out
of the Box.
MixUp challenges two players to align four symbols
or colors in row or square pattern by sliding tiles
into seven rows, each of which can hold seven tiles.
The 54 plastic tiles come in three different colors
(blue, green or red) and three different shapes (moon,
lightning or raindrop). One player will attempt to
align four tiles with identical colors, while the other
will attempt to align like symbols.
A comment on the packaging is in order. The board is
made of sturdy plastic, and contains a compartment
on the reverse to hold the tiles. The cover for this
compartment also serves as a stand, which insert into
the board, causing it to tilt for play. Very nice.
Game play is exceedingly simple. Players alternate
sliding one tile into a row. As soon as one player
manages to get four in a row or a square pattern – color
or shape, depending upon their objective – victory
is achieved. That’s it. Really.
The tactics in MixUp are familiar, mainly attempting
to set-up your pieces so that you have more than one
placement option that will give you the victory. This
certainly can be challenging, but frankly, there really
isn’t anything new here. More often than not,
victory is achieved in the same manner, or by one player
simply not noticing when his opponent is in position
to place a tile and capture the victory. Each time
I have played, I get that “been there, done that” feel.
I find the experience blasé, and rather unsatisfying,
as there isn’t any novel twists present. To be
fair, however, my adverse reaction is quite likely
due to the fact that I’ve played numerous games
of this type.
The game is likely best suited for children,
or for folks not well versed in games using the familiar “four-in-a-row” mechanism.
In that venue, it should prove enjoyable. Folks who
have a bit of gaming experience under their belts,
however, will not find anything novel or new here.
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