RPGnet.com
Shannon Appelcline
July 2006
USA
MixUp contains a gameboard and a set of 56 tiles.
The gameboard is composed of hard plastic, which
is attractively mottled white and gray. It's hollow
inside, and thus doubles as storage for the tiles.
After you slide the back cover off (dumping out
the tiles), you then insert the back cover into
the board perpendicular, to hold the board up at
an angle, which is very clever. The board conists
of 7 slots which you'll drop tiles into, and watch
them slide toward the bottom of their slots.
Tiles: There are 54 game tiles, plus two goal
tiles (one showing shapes and one colors). They're
all made out of what I'd guess to be bakelite,
a nice, hefty plastic with a good feel to it. Each
game tile has embedded on it a colored shape. The
colors are blue, red, and green, which are all
bright and stand out, while the shapes are moons,
water drops, and lightning.
Rulebook: A small rulesheet printed full color
on glossy cardstock.
Overall the components for MixUp are impressive
and attractive. I was surprised that Out of the
Box could produce this quality of components, and
am likewise impressed by their price. I've thus
given MixUp a full "5" out of "5" for
Style.
The object of MixUp is for one player to line
up four of the same color in a row (or in a 2x2
box) while the other player tries to line up four
of the same shape in a row (or in a 2x2 box). The
catch is that each piece has both a shape and a
color on it.
Setup: The board is set up, and all the tiles
are laid out. One player takes the shape goal and
the other the color goal.
Play starts out with the color player dropping
a tile into one of the slots, then the shape player
dropping a piece with a different shape into one
of the slots. Play then continues with the players
alternating dropping tiles into the board. Because
the board features inclined slots, of course each
new tile slides down to the top of its slot. The
game ends when one player gets 4 of a color/shape
(depending on his goal) either in a row (horizontal,
vertical, or diagonal) or in a 2x2 box. That player
wins.
As already described, MixUp is a Connect 4 game,
with a twist. Out of the Box also released a similar
game at the same time called CoverUp (where the
twist is that some pieces can cover others).
Maureen Hiron designs casual, family games. I've
reviewed one other game of hers called Chekov,
which was ironically a connect-3 type game with
a twist. (You rolled dice to figure out which spaces
you got to check off.)
MixUp is a light abstract intended for casual,
family play. It's got a little bit of tactics in
it, and definitely more than Connect 4 itself.
The most casual players will try and luck into
a win, but more serious players can effectively
set themselves up to have two simultaneous wins
available to them, so that they can't be blocked.
I expect that MixUp will be great for kids and
families, and adults and parents will find it perfectly
enjoyable and interesting too.
I've given it an average Style rating of "3" out
of "5".
Conclusion
MixUp is a casual abstract for play by kids and
families. It's like Connect 4, except each piece
can simultaneously help both players, and thus
it requires some extra thought. It's got some meaningful
tactics, is a fair entry into its category, and
is very beautifully produced.
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