Pyramid Magazine
Andy Vetromile
April 2005
USA
A lot of recent releases from Out of the Box Publishing
have included plenty of gewgaws and seemingly unnecessary
bits of equipment. While nice, these extras (a la
Whad'Ya Know?'s bobble-head and Easy Come, Easy Go's
dice cup) usually served only to boost the cost and
not necessarily the playability of games that could
already be satisfying enough in their own right.
LetterFlip is one of their most impressive kits to
date as far as gadgets, but this time it looks like
the extras are well worth the price tag.
The object of the game is to be the first person
to guess all four of his words.
The game comes with two letterflippers. These are
panels reminiscent of laptops, and they have the
alphabet on tiles that flip up and down. Each player
gets a card with four words, to be guessed by their
opponent, which they slip into a slot along the side
of their panel. Only one word is visible at a time,
and players start with their three-letter words.
They take turns trying to guess the letters in their
word; if they guess wrong, they can eliminate that
letter by flipping the corresponding tile face-down
and the other player gets to guess. If they guess
correctly, they pull a little tab out of that letter
tile that shows how many times the letter appears
in the word -- for example, if the word is "too" they
would pull the tab up to show that "O" appears
twice.
If a player has all the right letters from the
word but can't unscramble them, they may ask a letter's
position: "Is the first letter in my word 'A'?" Again,
a correct answer lets you go again. If you suss out
your three-letter word, you continue your turn by
guessing letters in the four-letter word. This continues
until someone has uncovered the five- and six-letter
words as well, winning the game.
The equipment that comes in your box not only looks
good but is useful and fun to fiddle with. The letterflippers
are about 6" by 9" and maybe half an inch
deep. They have three rows of letters that flip up
and down; these can occasionally come loose, though
they pop back in easily. They also may slip down
when you touch them -- they don't tend to just fall
over on their own, but if you fuss with them or are
too fumble-fingered, they'll take that as a hint
and drop. Each letter has a tab with little star
symbols that extends from the back. These are used
to show how many of each letter occur in your current
word (and by clicking one star into view, you keep
those tiles distinct from letters you simply haven't
yet guessed). There is also a letter count flipper
that, instead of stars, displays numbers three through
six on its tab as a remember of which word you're
working on. Under all of this is the slot for your
opponent's card, with a little window that shows
which word he's working on.
It all seems a bit involved, and perhaps there's
not much to recommend it over a simple game of Hangman,
but you can take these devices just about anywhere,
and the word cards give players a distinct, identifiable
goal -- no arguments over what does and doesn't "count" or
what can be used. What could have been troublesome
gear is actually in good shape, and kids will certainly
be thrilled playing with these gizmos. It's easy
to play adult against youngster, since the word cards
have color-coded standard and advanced sides. The
categorizations are on-target, too. Standard three-letter
words include fairly mundane things like "ear" and "bed," while
advanced has "rye" and "flu." At
the top end, words like "pillow" face off
against "velvet." And yet, for those who
think the old Wheel of Fortune gambit ("R, S,
T, L, N, E . . . ") is going to work: You're
going to lose a lot of games.
The box is packed, there's no wasted space, and
Out of the Box has thought to include everything
but pencil and paper. Even the card decks have a
place in the molded plastic insert, with the words "draw" and "discard" stamped
on the insert so you remember which end is which.
(A pair of divider cards show when it's time to reshuffle
the decks.) Like a game of Battleship for the intellectual
set, LetterFlip has all the elements of a classic
family favorite: easy to learn, accessible to all
ages, fun to play, and colorful . . . and it doesn't
hurt to sneak a little learnin' in on them, either.
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