GamingReport.com
Tom Vasel
September 2005
USA
When I first got married, I still played a lot of
computer games, something I do very little of now.
My wife couldn't understand how I could spend so
much time in front of a computer screen, and said
so often. Then I downloaded a game called TextTwist,
and she was hooked. TextTwist was basically a game
where one finds the anagrams of six or seven letter
words. Letterflip (Out of the Box Games, 2004 - Ruddell
Designs), reminded me of a mix between Hangman and
TextTwist.
For my wife and me, it was a good combination. In
fact, she found that many of her friends enjoyed
playing the game, and it was even a good tool for
teaching English. There are several people who have
found the game boring, but they are the same type
of folk who dislike Hangman. Letterflip is a nice,
short, two-player game that works really well for
people who enjoy word games.
Each player is given a flip board that contains
the entire English alphabet, with a slot in the side
to stick in a Letterflip card. Each card contains
a three letter word, four letter word, five letter
word, and six letter word. The card is placed so
that the three letter word is showing through a small
window. The game is then ready to begin, starting
with one of the players.
On a player's turn, they can either guess a letter
in their opponent's word, guess the word itself,
or guess the location of a letter in that word (if
they already know all the letters.) When guessing
a letter, if the other player replies in the negative,
the guesser simply pushes that letter down on their
card, and the other player takes their turn. If the
player's guess is correct, however, the other player
must tell them how many times the letter occurs in
their word. The guessing player pulls a tab out of
the letter that shows stars - far enough to recall
how many of that letter is in the opponent's word.
The correct guesser then gets another turn.
When guessing a word, if a player is incorrect,
play passes to the other player. If correct, the
player flips all their letters up, pushes their tabs
in, and prepares for the next word. The opponent
moves their card so that the next word is showing
(four letter word after three, etc.) The correctly
guessing player gets another guess.
When guessing the position of a letter in a word,
they get another turn if correct, and end their turn
if incorrect. The game continues until one player
has guessed all four words on the opponent's card,
at which point they are declared the winner!
Some comments on the game…
1.) Components: The trays themselves are good quality,
with the letters made out of plastic - the whole
thing reminds me of the old "Guess Who" game,
but of better quality. One problem was that the letters
only were able to be pushed back up from underneath
- which was fine when finishing the end of a word,
but if you pushed the wrong letter down by accident,
could be a pain. A "letter count" tile
is included on the tray, with a tab that allows a
player to keep track of what number letter word they
are working on. The cards are small, but very readable,
and fit very nicely into a small plastic insert that
comes in the box. A little divider card is included
for each side, so that players can recall which cards
they've already used. Everything fits inside a small,
sturdy box, and while there are no illustrations
anywhere - I'm not sure they are needed.
2.) Rules: The rules booklet is four sturdy pages
of full-colored formatting and are simple and detailed
- as detailed as you can get for a simplistic game
that's in the OOTB lineup. The game is easy to teach
and learn, and anyone who's played Hangman before
will immediately catch on to how the game is played.
3.) Upwords: Ruddell Designs also designed Upwords,
the box yells at us. And just as Upwords (in my opinion)
is a more fun variant of Scrabble, so Letterflip
is a more fun version of Hangman. In Hangman, one
simply has to be a better guesser of letters. In
Upwords, one has to quickly figure out how those
letters go together, which is a bit more challenging
(= fun).
4.) Variants: The letter cards have two sides, yellow
and blue. The blue side is considerably harder, allowing
players to play a more difficult game, or to allow
one player to give a handicap to a less experienced
player. The rules also suggest (and I do recommend)
that younger children can play with only the three
and four letter words.
5.) Words: Speaking of the number of letters in
a word, the game is fair when playing with the three
and four letter words, but it's at its best when
the five and six letter words are chosen. At this
point, some serious unscrambling (especially with
the blue cards) must be done in one's head. For some
people, this is a downside to the game, but for my
wife (especially) and me, this was the best part
- reminiscent of TextTwist.
6.) Fun Factor: OK, we're not kidding anyone here
- those who don't like word games aren't going to
be bowled over with this one, it's simply another
word game. Is it a fun word game for those who like
puzzles and something that can work well when traveling,
etc.? The answer to that is a resounding yes, and
I think that puzzle lovers will be pleased with the
game (though some might find it too simple or easy).
But if you don't like word games, then Letterflip
isn't going to change your mind.
I'm glad that I have Letterflip, as it's
an enjoyable two-player game that my wife enjoys. As someone who
enjoys puzzles and letter games from magazines such
as GAMES, I also have a good time with the game.
Many of my gaming friends thought it a bit blasé,
since there's no theme, and nothing other than words.
Your decision to purchase it really hinges on whether
you are interested in a short, fun letter-guessing
game. For simplistic two-player word games, this
is an excellent choice.
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