GamerDad.com
Matt Carlson
August 2005
USA
LetterFlip is essentially a hybrid of BattleShip
and Hangman. Players try to guess each other's series
of words in a race to be the first to guess them
all. The game is just as portable as Battleship and
plays in about the same amount of time. While one
could simulate the game by playing two simultaneous
games of Hangman, the LetterFlip mechanisms make
the game more fun as well as more portable. A stack
of preselected word cards help to make sure that
each opponent has a set of words of approximately
the same difficulty. It is not my favorite game,
but is a fun, short diversion appropriate for a quick
game in an evening or a game or two while on a car
ride.
Each player takes one LetterFlip board and draws
a card of words. The boards consist of one marker
for each letter of the alphabet that can be flipped
down to keep track of incorrect guesses. Each letter
also has a small sliding marker that can be moved
upwards to represent the occurrence of a letter one,
two, or three times in a word. The word cards contain
a list of four words, one each of 3, 4, 5, and 6
letters long. The cards are two sided, with one side
containing slightly more difficult words.
Players flip all their letters and begin guessing
letters of their opponent's three letter word. Correct
guesses are rewarded with the frequency of that letter
within a word, but not its location. A player continues
guessing letters or guessing the actual word until
they make an incorrect guess. Shorter words can be
somewhat of a hunt based on luck since there are
often many possible words that can be made for a
given one or two letters. However, longer words provide
an additional challenge since it is sometimes difficult
to find an appropriate word for a given set of letters.
For added challenge, players can set a time limit
for each guess.
I enjoy the game as a light diversion, but since
the early game is so fraught with random letter selection
the game has a bit too much chance for my tastes.
The longer words have more letters and typically
fewer possible solutions so a good word-smith has
an advantage in the later part of the game. My wife
enjoys the game so I play it occasionally, but I
prefer something where I have a bit more control
of the outcome. Of course, one can always play the
game by making up your own words and use the letter
trays to keep track. This is a solid
kid's game for car trips and other occasions and
I would gladly play it over most of the other children's
fare available.
This can be a fun game for the younger set to help
them think about letters and words. The manufacturer's
age range of 10+ can be adjusted lower by playing
the easier side of the cards and perhaps leaving
off the six and/or five letter words. The letter
trays are fairly sturdy. They can come apart, but
this is actually a minor advantage since the letters
pop out and can be easily snapped back in rather
than just breaking from too much stress.
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