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Gold Digger
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        GOLD DIGGER®
Gold Digger
Game box & Cards
Stock #4949
Suggested Retail
Price $14.99


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FULL REVIEW

Pyramid Magazine
Andy Vetromile
October 2002
USA

Considering its impressive track record of developing fast-playing games that are easy to learn but still demand a lot of the players' noggins, Out of the Box Publishing Inc. doesn't have far to go to strike gaming gold. As such, it may seem hopelessly redundant to name a game Gold Digger.

The object of the game is to be the player with claims in the most valuable mines. Everyone else will want to fight with you for the productive ones, or will try to fill those mines you claim with a lot of worthless fool's gold.

The game -- suitable for two to five players -- starts with six Mine Cards, each a different color. Each player gets three cards from the deck and three Claim Tokens (each player has a different color of Claim Token, but only so you can tell which claims are yours; there's no connection between your token color and the mine colors). On his turn, a player must play one of his cards. This can be a Character Card, a Gold Card, or a Fool's Gold Card. Like the mines, the Character Cards are color-coded, and must be played above the Mine Card of the same color; each mine has five characters of matching hue. If a player places one of these cards, he will have the option in the next step of staking a claim there (you cannot stake a claim on a mine unless you played a character there this same turn).

If you prefer, you can play a Gold or Fool's Gold Card; these go under the Mine Card of your choice. Each mine can only have five cards under it. The Gold Cards are worth from one to eight points (each card has little bags of gold to show how much it's worth), but a Fool's Gold card is worthless, and some of those will doubtless take up a few of those five precious slots.

After playing a card, a player may stake a claim. You may place a plastic Claim Token on a Mine Card if you played a Character Card there this turn. You don't have to place a claim; you could wait for a more valuable mine to start piling up bags of gold, or, if you think too many people will vie for the high-scoring spots, you may try to claim a smaller mine whose profits you don't have to share.

You have to be careful with your tokens; once spent, you cannot claim additional mines. Playing a token too early lets your opponents know which mine to fill with fool's gold. If you wait, though, you may not get to place all your Claim Tokens; there's no guarantee you'll get a matching Character Card on a mine with a decent output.

At the end of your turn, you draw back to three cards and play passes to the left. When the last of the 66 cards is on the table, the game ends and you rack up points. If you have the only Claim Token on a mine, all the points therein belong to you (assuming it's not brimming with fool's gold). If multiple players have placed a token there, the points are totaled and divided evenly among the claimants (fractions are discarded). So a mine with cards picturing five bags of gold is worth five to one claimant, two points each to two miners, and only one point to three, four, or five claimants. Add all your mine totals together, and the high score wins.

There's not much to dislike about a game like this. The colors are bright and vibrant, John Kovalic's cartoon pictures (each Character Card has a name, like Donna Partie or Mannin Black) are oh-so-delightful, and you can take in the whole layout in a glance. It can require a lot of calculation and forethought, but play still seems to be pretty fast with all but the most fastidious players. It's a tightly woven game, and there's plenty of noodle scratching as players try to balance out all the strategic considerations.

Like many Out of the Box products, the simple setup makes it feel like you're paying a good bit of money for not much product (it's the sort of product Cheapass Games may sell for half the price) but when the homestead is on the line, you're down to your last token, and your fortunes rest on grabbing that mother lode, somehow such factors fade into the background. Gold Digger hits a rich vein of fun.

--Andy Vetromile

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