- Ages 8 to Adult
- 2-4 players
- 2 Minutes to learn
- 2-5 minutes per game
- Stock #3456
- Suggested Retail $9.99
The Wild Race of Sets and Runs!
Players race to get rid of the cards in their hands by creating sets and runs in the middle of the table. Don’t have the right cards? No problem— grab from a set or run already on the table, or play your cards on any existing set or run!
Watch the Run Wild Video
In Relay Wild, two teams of two players each compete to be the first team whose members are both able to play all of the cards their hands. Divide the four players into two teams of two players each and seat players across the table from their partners. All of the standard Run Wild Rules are followed during the game, but teammates are also allowed to play sets and runs together as a team. Players may not show the cards in their hands to their teammates, but may talk with their teammates about cards needed to form sets or runs. If a player discovers that his or her teammate has the card or cards needed to complete a set or run, the cards may be played by both players at the same time. Draw-3 Cards may be played at any time and both players from the opposing team must draw three cards from their draw piles. When both players from one team have played all of the cards from their hands, the round is over. The two players do not need to go out at the same time. The other team receives points for the combined total of the cards in both teammates hands. After four rounds, the team with the lowest score wins!
- Educational Aspects of Run Wild- Coming Soon!
- Run Wild National Standards Matching
- Classroom Activities- Coming Soon!
|Rules – English|
|Rules – German|
|Updated 3/7/11 Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.|
|UPC||6 59390 03456 2||ISBN-13||978-1-932359-81-7||Weight||.4lbs|