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Stock #4321 |
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Suggested Retail
Price $24.99 |
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Gamer’s Alliance
Herb Levy
January 2004
USA
Inspiration is found in many places. In Fish Eat Fish, Reiner
Knizia takes a little bit of Sid Sackson's Focus (featured
as our Game Classic this issue) and adds a twist or two to
create something light and fluffy. Fish Eat Fish comes square
boxed with a mounted board, 35 stackable fish (15 purple and
5 each in blue, green, red and yellow), five color-coded sets
of Challenge Cards, a starfish token and four pages of rules.
The object of the game is simple: players try to "eat"
the other fish in the game! Each player starts with a set
of five fish in one color and a deck of 11 Challenge Cards.
The board is basically a five by five grid of interconnecting
circles. The starting player (determined in any way acceptable)
gets the starfish token (indicating start player) and starts
"seeding" the board by placing one of his fish on
any of the 25 gameboard circles. The player to the left then
places one of his fish. This continues until all circles are
filled. (With fewer than five players, some circles will remain
unclaimed. These circles are then occupied with purple, neutral,
fish. Purple fish not needed are removed from play.) With
the board filled, play begins. On a turn, a player must use
one of his fish to do one of three actions: attack a fish
on an adjacent circle, move a fish to a circle adjacent to
another fish and attack that fish or move a fish to a circle
where IT could be attacked on a later turn. Attacking
is the key to the game and it works like this. Each of the
two players involved in the attack selects one Challenge Card
from his hand and places it, face down. The cards are then
exposed simultaneously. (If attacking a purple fish, no cards
are needed. The purple fish always loses!) Several card results
are possible. Each Challenge Card deck consists of one Shark
card, two Octopus cards and eight Fish cards. If both players
play Fish cards, the number of the Fish card is added to the
number of fish in each player's stack. High number wins. A
win results in the winner placing his fish on TOP of the losing
fish. If the number is a tie, then BOTH stacks of fish are
eliminated and removed form the game! A played Shark card
automatically defeats a played Fish card but if both players
play a Shark, both stacks of fish are eliminated. If an Octopus
is played by one or both players, the attack is nullified
and neither stack of fish is affected. Once cards are played,
they are discarded and removed from play. As mentioned, when
taking over a fish (or stack of fish), the winning fish are
placed on top of the conquered pieces. Should a stack exceed
a height of five fish, all excess fish are removed from the
board and become part of that player's "catch".
When only one player has fish remaining on the board, the
fish in his stack are added to his catch. (He is also awarded
the starfish token.) Now we score. Each fish in a player's
catch is worth 1 point. The player with the most points wins!
(If a tie, the player with the starfish token wins. If a tie
between players without the starfish token, the player with
the most Challenge Cards left earns the victory. Fish Eat
Fish owes a debt to Sid Sackson's legendary game, Focus (Game
of the Year in 1981). The use of stacking pieces, control
of stacks and movement similarities can be traced to the earlier
game. However, Knizia adds an element of bluff and card management
with the use of Challenge Cards which can only be used once.
Here, timing and knowing your enemy is important. Shoot your
load too early and you'll end up as fish food at the bottom
of the ocean. And the plastic fish work well with their "menacing"
teeth and solid construction. Credit John Kovalic and Cathleen
Quinn-Kinney for the pleasing illustrations and graphic design.But
don't confuse this game with some of Knizia's meatier offerings.
Multiple scoring options, for example, a trademark of Knizia
designs, are missing. This is most definitely a "light
and fluffy" design from the master. Fish Eat Fish
is from a designer known for being able to create games covering
the whole spectrum of complexity, from those of great depth
to those as light as air. Fish Eat Fish is in the latter category.
It won't be the next "Game of the Year" but it
is an amusing diversion for family play.
Return to Fish Eat
Fish reviews
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