Diger's List
Digest Number 2342
May 2004
USA
I must admit that the components and graphics of this
Out-of-the Box release of a Reiner Knizia design were
a bit of a put-off for me. My initial impression
was that of a light, "fluffy" game, one that
wouldn't interest me very much. However, I began
hearing some remarks indicating that the game possessed
a nasty edge and was quite brutal. So, perhaps
there was more here than I initially gave it credit
for.
After obtaining a copy, my concern grew when I spotted
the starfish token that appeared to be a character from
the Sponge Bob Square Pants cartoon. The abundance of
vicious-looking fish tokens, however, began to soothe
my fears. Maybe this was going to be a game with
some teeth.
Each player possesses five stackable fish, each designed
to fit atop another. A 5x5 grid is superimposed
onto the board, and the fish are placed on to the dots
at the intersections of the squares. The object
of the game is to eat as many opposing fish as possible,
while avoiding being eaten.
The game has a strong "bluff" element, normally
a mechanism of which I am not very fond. Each
player also receives an identical deck of cards, with
each deck containing "fish" cards with values
ranging from 1 - 5, as well as two octopus cards and
one shark. Players will play through their deck
once, and it is important to try to track the cards
each player has already played, particularly the sharks
and octopi. Normally, I have no desire to track
or"count" cards. I find the experience
to be mentally taxing and just too much work.
Here, however, one really only need keep track of three
cards per player. Even I can handle that!
A player's turn is quite simple. He MUST either
attack an adjacent fish, or move one of his fish to
a vacant space and then attack an adjacent fish ...
even if that adjacent fish is one of his own.
If neither of these two actions is possible, the player
must move a fish to a vacant space so that it can be
attacked by another player on a subsequent turn.
This is NOT a kind and gentle game.
To attack, the player places the cutesy starfish token
between his attacking fish and the defending fish.
Each player then simultaneously plays one of their cards.
They each add the value of the card played to the number
of fish in their stack. The player who has the
greatest total gobbles the other fish and places his
fish on top of the defeated fish. This creates
a 'stack' of fish. The more fish in a stack, the
more formidable it is in encounters.
What about ties? If there is a tie, both stacks
of fish are removed from the board and are out of the
game. Ouch.
A stack can contain no more than five fish.
If a stack ever contains more fish, the excess are removed
by the player controlling the stack and kept as victory
points. Thus, gobbling large stacks of fish so
you can secure the excess is a wise idea . IF you have
the cards to win in battle.
But what are those sharks and octopi for? A
shark always wins a battle . provided the other player
also didn't play a shark. In that event, a tie
results, meaning both stacks of fish are discarded.
The shark card is VERY powerful, but each player only
possesses one. The lesson: use it wisely.
An octopus results in a standoff, with no fish being
removed, but any cards played being discarded.
The game ends when only one player has fish remaining
on the board. He removes his fish (along with
any stacks he controls) and places them in his victory
point"catch". The player with the most
fish in his victory point 'catch' is victorious.
Although the game has a definite "cutesy"
appearance that may be a put-off some gamers who
are into beefier entrees, these
fish have teeth. "Attack" is
the name of the game (well, Fish Eat Fish is the actual
name, but you know what I mean!), something that should
appeal to those who have the 'let me kill something'
mentality. Yet, the game is easy enough to learn
and the combat doesn't require in-depth knowledge of
military strategy or involve countless dice-rolling
on statistical charts. Combat here involves simple
cardplay, with a healthy dose of bluff.
Bluff? Sure. Which card do you play in
a battle? Do you set things-up so that your opponent
thinks you will be playing a high-valued card, hopefully
forcing him to play a high valued card or perhaps even
his shark? Setting up situations wherein your
opponent thinks you will play one card, but you play
another…or forcing your opponent to play a higher
valued card…is part of playing the game skillfully.
I was pleasantly surprised by Fish Eat Fish.
The game has more bite than I had pre-supposed.
Although I'm not normally a fan of "bluff"
elements in a game, the mechanism fits well here.
Even though the mechanics are the same on each player's
turn, it doesn't have chance to grow stale as the game
plays quickly - 20 to 30 minutes at most. That's
just about perfect for the type of game it is…a
decent choice for opening or closing an evening of gaming,
or filling in between two longer games.
Spouey, Kurt, Jason, Jerry and I swam the perilous
seas, attempting to become the big fish in the pond.
Several players used all of their challenge cards and
were forced to sit out the remainder of the game, but
this actually proved beneficial to Kurt and I as we
managed to collect seven fish each in our victory point
stack. Unfortunately, Jerry mistakenly believed
that Jason had already played his Shark, and on the
final climatic battle, lost his large stack of fish
to Jason's shark. This gave Jason 7 fish, and
since he won the final battle, he gained possession
of the starfish token, which was the tie-breaker.
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