About.com
Eric Arneson
November, 2003
USA
Fish Eat Fish begins with players placing
their fish on the board, making sure none of their
own fish are adjacent. When the game begins, they take
turns challenging one opponent at a time to an attack
or, if no attack is possible, moving one of their fish
into attack position. Attacks are resolved by combining
the size of the fish (a stack is one to five fish tall)
with the number on a challenge card. The winner is
the player with the larger total. Players choose their
challenge cards simultaneously, providing plenty of
bluffing opportunity. Most challenge cards show a fish
and a number, but two special challenge cards are available:
the shark, which wins over any fish card, and the octopus,
which nullifies the attack. Once used, challenge cards
are discarded. The winner of an attack places his fish
on top of the defeated fish. If this makes the stack
more than five fish high, fish are removed from the
bottom of the stack; they are then put into the winning
player's "catch." When only one player has
fish remaining on the board, the game ends. The player
with the most fish in his catch is the winner. Fish
Eat Fish is a clever abstract game with an appealing
theme added. It lies somewhere between Checkers and
Chess on the strategy continuum, with a nice element
of bluffing adding to its flavor.
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