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Stock #2707 |
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Suggested Retail
Price $29.99 |
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Don Kirkby
Abstract Games Magazine
August, 2003
Canada
Fire and Ice is a new three-in-a-row game with pleasant depth. It
is part of the new Masterpiece games series from Out of the
Box Publishing, best known for Apples to Apples and other
inexpensive, simple games. The series marks their entry into
the decorative board game market where Gigamic has been so
successful with Quarto, Pylos, Quixo, and others. As well
as elegant mechanics, these games all have a rich aesthetic:
deep color schemes, solid playing pieces, and a strong tactile
experience. Fire and Ice deserves a place in this category;
the price is the same, and it meets the aesthetic criteria. It
has a solid wood board with some heft to it, felt lined bins
for the pegs, and a nice finish on the pegs. I would have
chosen darker colors for the pegs, but perhaps the game's
theme suggested something brighter.
The board has an interesting symmetry: seven raised islands
arranged in a triangular version of a pentagram, and then
each island has seven holes in that same triangular pattern. You
control an island by placing three pegs in a row, and you
win the game by controlling three islands in a row. The best
thing about the game's design is its movement mechanic: when
you move a peg, add one of your opponent's pegs in its place. This
means your opponent decides where your pegs are added to the
board, not you. It also leads to a less direct attack: moving
pegs around on a single island only increases your opponent's
strength there. You must attack from outside.
Strategy borrows from Tic Tac Toe; a double threat on an
island guarantees control of that island. A double threat
of controlled islands (two sets of two islands in a row) gives
a huge advantage because you can sacrifice one of your target
islands to secure the other.
Because of the board pattern, draws are impossible. A full
island must be controlled by one player or the other. Therefore,
a full board must be won by one player or the other. The pattern
also means that both players always need the same island to
finish, so a good defense is also a good offense.
I have played about ten times so far, and it is still interesting
and open to exploration. It played reasonably well also with
my ten-year-old nephew, but it is not really a children's
game—wait until they outgrow Connect Four. Fire
and Ice is a solid addition to any collection of abstract
games.
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ICE Reviews page
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