| Model Retailer
Magazine
David Popp
September 2006
USA
PRODUCT LAB Out of the Box game offers armchair travel
in Europe Product: The old phrase, “If it’s
Tuesday, it must be Belgium,” is the perfect
way to sum up 10 Days in Europe, the latest game from
Out of the Box Publishing, Inc.
This creative family game about traveling in Europe
is for two to four players and includes a colorful
game board, four wood tile holders and 66 tiles made
from heavy card stock. It also includes a four-page
instruction card and a compact storage box.
Performance: The game is easy to set up. Each player
gets a wood tile holder with 10 slots, one for each
day of the trip. The game board, placed in the center
of the table, is used to identify country locations
and the various ocean, sea, and ferry connections.
Play starts by players randomly choosing 10 country
or transportation tiles, which are mixed together,
and then placing them into their tile holders one at
a time. From there, play runs clockwise around the
table with players drawing and discarding tiles to
attempt to put their trip together.
The idea is to construct at 10-day European vacation
in which each day’s destination connects in some
way with the next. Days may connect by having countries
with contiguous boarders, by using a ship to travel
from one country to the next or by flying between destinations.
The thing that makes the game challenging is that
once a tile is placed in a day’s slot, it cannot
be moved unless it’s discarded and re-drawn later
in the game, which can be pretty risky. Players are
not allowed to shuffle tiles in their itinerary slots
at anytime. More than once during play testing, I had
two complete five-day trips but couldn’t get
them to connect without discarding part or all of one
of them. The first player to present a European holiday
that connects all 10 days is the winner.
Marketing: 10 Days in Europe is a lot of fun to play.
The game moves quickly (about 15-20 minutes per round)
and has high-quality wood and card-stock components.
The box indicates that the game is recommended for
ages 10 and up, but I thought it would probably be
good for slightly younger players (ages 8 and 9) as
well. The game also offers some fun educational value,
teaching players the geo- graphic locations, populations
and capital cities of European countries as they plan
their routes. All of these are good selling
points and should make it easy to pitch the game to
parents or anyone looking for an entertaining, family-oriented
game.
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