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10 DAYS IN EUROPE®
Stock #1012
Suggested Retail
Price $24.99


Product Overview
Awards and Reviews
Educational
Official Rules
Tournament Play
Detailed Information
FULL REVIEW

RPGnet.com
Shannon Appelcline
January 2006
USA

As with many Out of the Box games, 10 Days in Europe contains a number of components in a very densely packed box. They include:

  • 1 map
  • 66 tiles
  • 4 sets of tile holders
  • 1 rulebook

Map: The map is a simple geopolitical map of Europe, with the countries each labeled and painted in one of five colors (orange, yellow, red, blue, or green).This isn't actually a game board, but rather a reference map for playing the game, needed to show the relationships of the various countries.

In addition to the countries, three water masses are shown on the map: the Mediterranean Sea, the Atlantic Ocean, and the Baltic Sea. The color differentiation between the waters is a little less distinct than I'd like, but was never actually a problem in the game. There are also several ferry routes marked on the map, connecting countries

The map is 4-panel and printed on solid cardboard, with the slightly glossy, full-color map on the front and a nice texture on the back.

Tiles: These tiles are thick cardboard, printed full-color front and back. 47 of them show countries, each featuring the country's name and a colored depiction of the country's shape (matching the shape & color on the map). There's also a variety of information on each, including the country capitol, population, and size. A few of the countries are duplicated.

The other 19 tiles show transportation: 9 ships (split unevenly among the three water masses), and 10 planes (two per base color).

There are some minor production issues with the tiles. Some of the tiles were stuck together when I unwrapped them, and there's some differentiation in colors on the tile backs. I saw both of these issues repeated on the Internet, so it wasn't a singleton problem on my part. However, I don't think any problem is large enough to really affect gameplay.

Tile Holders: There are eight tile holders in all, two per player, one labeled days 1-5, the other 6-10. Each one is painted blue and has silver lettering inlaid into the wood. They're sturdy and high quality.

Rulebook: A 4-page book, printed on high-gloss cardstock. The rules include ample illustrations and examples and are easy to follow.

Overall, the components in 10 Days in Europe are all very high quality. However, they're also quite plain as well. On sum I've decided to give the game a high "3" out of "5" for Style: slightly above average.

The Gameplay

The object of 10 Days in Europe is to arrange a group of 10 tiles depicting countries and modes of transportation in order, from day 1-10 on your rack.

Forming a Trip: In order to win 10 Days in Europe, you have to create a 10-day trip, which is to say you have to put together a coherent set of 10 tiles. Here's the general rules for a legal trip:

  • It must start with a country and end with a country.
  • If a country is next to a country on your rack, they must be adjacent to each other on the map or else connected by a ferry line.
  • A ship may be placed between two countries both adjacent to the water mass listed on the ship tile (Atlantic, Mediterranean, or Baltic).
  • An airplane may be placed in between two countries, if they and the plane are all the same color (e.g., Spain is Yellow and Romania is Yellow, so you could play Spain-yellow plane-Romania).

They give an example of a 10-day trip in the rules, which goes like this: Spain, France, Atlantic Ocean ship, (green) Norway, green plane, (green) Albania, Greece, Mediterranean Sea ship, Turkey, Ukraine. If you take a look at your favorite Atlas, you'll see that all the adjacent countries are indeed adjacent.

Special Rules for Europe: This game is part of a series of "10 Day" games, and thus far each of the games has had a few variant rules. This edition introduced the ferry lines and the ships (the latter substituting for cars), neither of which were seen in previous games.

As already noted, there's a little bit of duplication too, with two tiles each for Denmark, France, Germany, Norway, Russia, and Spain. This was presumably to keep the board balanced.

Setup: A draw pile of tiles is initially placed to the side of the map. Each player grabs a pair of racks, then fills it with tiles, in any order, one at a time. Each new tile must be placed in an empty slot; there's no moving things around afterward. Once each player has placed their first 10 tiles, the top three cards from the draw pile are then placed face up to create three discard piles. Play then begins.

Order of Play: Each turn a player takes two actions during their turn:

  1. Draw a Tile
  2. Place the Tile

Draw a Tile: The player draws a tile either from the draw pile or from one of the three discard piles.

Place a Tile: The player then either discards the tile he drew or else places it on his rack. In order to place it on his rack he must replace a tile already there, discarding the previous tile.

A discard may be played to any of the three discard piles.

Note that there is no opportunity to rearrange tiles once you've put them on the rack (except for discarding, and then picking up in a future round, a very dangerous activity). You only get to replace old tiles with new ones, and thus you need to have made a good set of initial placements, then slowly improve them.

Winning the Game: When a player completes a full 10-day trip, he then pushes over his racks, proudly displaying his trip to his competitors, and wins the game.

Relationships to Other Games

Rack-O (1956) is the oldest game that I'm aware of in this particular genre. There, you try and organize 10 cards in an ascending order in your rack, with very similar gameplay. I'm not aware of other games that use racks, until Moon & Weissblum's games.

You could probably also call these games close relatives to Rummy games, since 10 Days' trips aren't too distant from Rummy sequences.

Moon & Weissblum originally published this game as Europa Tour, which was based on a European map, and only published in Germany; they quickly followed up with 10 Days in the USA and 10 Days in Africa, both published in the US by Out of the Box. 10 Days in Europe is the newest game and returns to Europa Tour's original map, though the gameplay isn't quite the same as the original.

The Game Design

10 Days in Europe is a very simple game.

On the good side of the game design, I find the play fast, simple, and enjoyable. There's some real opportunity for strategy, particularly in the setup round where adroit placement can give you a good lead, and later on, when careful selection of good countries with lots of adjacencies can help you out a lot. The strategy level is actually quite good for a game of this length and weight.

On the bad side there's a high random factor in the game, and the discard piles just aren't as useful as they appear (since there's little chance that you'll ever get back a discarded tile if you're playing against serious players).

I actually like the new rules for Europe quite a bit, even though they're minor. The ships offer a new puzzle to wrap your head around, since they offer quite a few different possibilities that you have to juggle. I also find them much more interesting than the cars in previous games, which acted as wild cards and were no-brainers to use.

On the whole, I've enjoyed all the 10 Day games I've played. I think Europe is my favorite of the series because I find it more evocative than the USA or Africa and ever so slightly more strategic. As with all the games in this series, the balance of randomness, strategy, and length is top-notch, so I've given it an above average "4" out of "5" for Style, with this one edging slightly upward.

Conclusion

10 Days in Europe in another entry in Moon & Weissblum's 10 Day series. It's a filler game that balances a good amount of strategy with a light, fast-paced gameplay. The ships here provide an interesting new mechanism, and overall I find the background evocative. As with all the games, it's quite recommended if you enjoy light fare for your fillers & I think it'll be phenomenal for geography teachers. Whether you get this game or one of its brethren instead, however, will probably mainly depend on your personal interests.

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