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| Updated 8/24/05 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
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| For 2–4 Players. Ages 8
to adult. |
| What's in the Box |
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- 4 Easy Come–Easy Go™ Dice
- Dice Cup
- 9
Fabulous Prizes
- Quick Play Rules
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| The Object of Easy Come–Easy
Go |
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Win fabulous prizes by rolling the dice combinations
shown on the prizes.
The first player to collect three prizes, and keep all three as other players
try to take them away, wins Easy Come–Easy
Go! |
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| Setting Up |
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- Arrange the nine prizes in the center of the table
so that all are visible.
- Place the four Easy Come–Easy
Go dice in the dice cup.
- Each player rolls all four
dice. The player with the highest total takes
the first turn.
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| A Player's Turn |
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Each turn a player attempts to win a prize. All prizes
are fair game —
even those in the possession of other players. A player
starts a turn by
rolling all four dice and checking to see if he or she
has won a prize. |
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See Winning Prizes |
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If the player has won a prize, he or she may: |
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- Collect that prize and the turn moves to the
player to the left, or
- Elect not to collect the prize
in order to try to win a different prize.
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If the player has not won a prize, or elects not to
collect a prize he
or she has won, that player may attempt to improve the
dice roll by
freezing and re-rolling. After each re-roll, the player
checks to see if
he or she has won a prize. |
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Freezing and Re-Rolling Dice |
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- The player must freeze at least one of the dice just
rolled
before each re-roll.
- When a die is frozen, it is
set aside and the number rolled
may not be changed. Frozen dice may not be re-rolled
during that player’s turn.
- Once a player has
collected a prize, or frozen all of his or
her dice without collecting a prize, the turn ends
and the
dice move to the player to the left.
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See Examples of Freezing and Re-Rolling Dice. |
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| Winning the Game |
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The first player to collect three prizes, and keep
all three until after the next two players each take
one turn, wins Easy
Come–Easy Go! |
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Note: In a two player game, a player gets a second
turn to win a prize from the player with three prizes
if he or she failed to do so on his or her first turn.
This player may not collect prizes from the center of
the table during these two turns. |
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| Examples of Freezing
and Re-Rolling Dice |
Example A |
1st roll:
The player rolls four dice, resulting in
0, 2, 2, and 5, and freezes the two
2’s. |
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2nd roll:
The player re-rolls the 0 and 5,
rolling a 2 and 5, and freezes the 2.
Now three 2’s are frozen. |
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3rd roll:
The player re-rolls the 5 trying for
either a 2 (for “4 of a kind”) or
a 0 or 4
(for “3 of a kind and all 4 dice even”).
The player rolls a 4, resulting in 2, 2, 2,
and 4, and takes the “3 of
a kind and
all 4 dice even” prize. |
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Example
B
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1st roll:
The player rolls four dice, resulting in
0, 1, 2, and 5, and freezes 0, 1, and
2. |
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2nd roll:
The player re-rolls the 5, trying for either
a 0 (for “3 or less”), a 3 (for the “Straight”),
or a 4 (for “7 Exactly”). |
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The player
rolls a 5, resulting in
0, 1, 2, and 5, which does not satisfy the combination
for any prize.
The 5 must be frozen because at least one die,
of those just rolled, must
be frozen after each re-roll. The turn ends and
no prize has been won. |
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| Winning Prizes |
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- A player may attempt to win any prize regardless
of whether it is in the center of the table or in
possession of another player.
- In order to win a prize, all four dice must be
used to satisfy the dice combination shown on the
prize.
- Certain dice rolls will satisfy the dice combinations
required for more than one prize. The player may
select whichever one of these prizes he or she prefers—only
one prize may be collected per turn.
- Once a prize has been collected, it must be placed
on the table in front of the player who has won it,
in full view of all players.
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