Gamers Alliance
Herb Levy
April 2005
USA
Back when dinosaurs roamed the earth and I was a
kid discovering card games, I played a lot of something
called Steal the Old Man's Bundle. This was a variant
of Casino where players not only collected matching
cards to make sets, they were able to swipe the cards
other players collected if they could match the top
card of another player's stack (or bundle). This
simple concept provided hours of fun. Now, Reiner
Knizia has done something similar but this time,
with dice, in Easy Come, Easy Go from Out of the
Box Games.
The small box of Easy Come, Easy Go holds 9 "prize
cards", a large dice cup, four special six-sided
dice and a rules folder. All players roll the dice
and high roller begins.
The 9 prize cards are spread out for all to see.
Each of these cards displays a condition for winning
it. One card may require a combined dice roll of
17 or more to be claimed. Another might require a
roll resulting in four dice of the same number. Still
another requires a "straight", each numbered
dice rolled in an unbroken sequence. And so on. Each
of the six-sided dice in the game carry numbers from
0 to 5. The four dice are rolled and the result checked
against the prize cards. Match a prize condition
and you claim that card. But, of course, your dice
roll may not match. In this case, you may elect to
re-roll.
When rolling a second time, the active player must "freeze" at
least one of his rolled dice, locking in the number
rolled, before rolling again. If a second roll doesn't
achieve a prize condition, another roll may be tried
but, again, at least one die must be frozen. If successful,
that player takes the matching prize card and his
turn ends. If unsuccessful, his turns ends as well
with play going to the next player on his left. The
twist here is that prizes claimed by other players
are NOT safe. ANY prize card may be claimed if the
dice rolls match!
The first player to win - and HOLD - three prize
cards until the start of his NEXT turn wins the game!
Although stated for 2-4 players, the sweet spot
seems to be three and the reason is simple. Since
claimed prizes are not safe, play with four players
makes it too easy for a player on the verge of victory
to lose at least one of his prizes before his next
turn comes around. This can make the game drag. With
three, the timing seems about right.
No one will or should confuse this game with Knizia's
meatier creations. This game can fill the niche
for younger gamers as well as be a "filler" to
start off a gaming session or to bring a fun-filled
game night to a close. Easy Come, Easy
Go is a very light diversion that shines at that
other end of the gaming rainbow.
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