Gaming Report.com
Tom Vasel
November 2006
USA
The name might sound like a game about corporate
or governmental sleaze, but CoverUp (Out of the Box
Publishing, 2006 – Rudell Design) is a game
in which players are simply playing Tic-Tac-Toe on
multiple levels. And that, my friends, immediately
caused me to wonder if the game was worth playing,
as I have no fond feelings in my heart for the game
scattered all through my student’s notes.
But regardless, I found it to be a simple (from
Out of the Box Publishing, did I expect anything
else!?), fun game. Taking only about six of seven
minutes to play, it’s a quick game in which
players often lose because of a poor movement on
their own part but can simply wipe the board and
play again. The goal of the game, getting four disks
in a row, is an old theme; but the three-dimensional
aspect adds a bit of life, and the pleasant components
make this a really good gift game.
The game board is composed of a grid of twenty-five “wells”,
in which players will be placing their pieces. Each
player gets three large, four medium, and five small
discs in their color (maroon or gray). That’s
it – the game is ready to go!
On a player’s turn, they simply place a disk
into any space on the board (except that the first
player cannot place theirs in the very center space.
When placing small or medium pieces, they fit into
the well and cannot be removed for the remainder
of the game. Medium and large pieces can both be
placed on top of small pieces, and large pieces can
be used to cover up medium pieces. In fact, a player
can move a large disk and place it in a new location
on their turn, rather than adding a new piece. However,
once a player lifts up a disk, they cannot put it
back on the same space. Players are attempting to
get four disks of their color in a row – at
which point they automatically win. If a player lifts
up a disc, and it reveals a disc that causes the
other player to have four in a row, the other player
wins!
Some comments on the game…
1.) Components: One thing that is greatly in favor
of CoverUp is its packaging. The board itself is
a plastic piece that has a hollowed out area on the
back, with sliding lid that holds the discs and rules
firmly. In fact, once you have it packaged like that,
you really don’t even need the box! Still,
I like the box, which is the standard thin square
one that most OOTB games come in, with two pieces
of foam included to keep the game board from bouncing
around. The discs are plastic discs; the three sizes
are easily distinguishable from each other, and all
the discs have a quality that lets them make a satisfying
clink when placed in the holder. The largest discs
are double the thickness of the other discs, making
them easy to pull out of the wells and move, while
the other discs fit in more snugly and can’t
be removed unless the entire board is turned upside
down.
2.) Rules: The small rulebook, which fits into the
bottom of the board, is only five pages long; and
that’s with very few words per page. The game
has rules that can be explained in thirty seconds;
and games can be played in very little time, making
rules explanations almost superfluous. I’ve
taught the game to children, teenagers, and adults;
and all have picked it up easily.
3.) Strategy: Players who have played classics such
as Connect Four and other games of that genre will
easily understand the tactics here – or so
they might think. Actually, the movable large discs
are the key to the whole game. Since a player only
has three of them, they HAVE to use the smaller discs
to complete their four and can only cover up so many
of their opponent’s discs. In the games I’ve
played, the majority have been won by one player
moving a piece and revealing four in a row of their
opponent. That is indeed an embarrassing way to lose
but certainly a most dangerous one. Covering up an
opponent’s disk is an easy way to stop them
from an immediate four in a row, but a player can
find that their large discs are trapped that way.
The flow between the three sizes of discs is very
unique and interesting, as players must figure out
which discs to place first, and where. How soon do
you get the large discs on the board? Which opponent
discs do you cover up?
4.) Fun Factor: Pretend as I might, however, there
really isn’t much more to say about the game.
The fun in the game comes from covering up an opponent’s
pieces, and trying to force them to move so that
you score four in a row. Do you know that satisfying
feeling that you get in Connect Four when your opponent
can only block one of your moves, and you can claim
victory by default? That same feeling is present
here, as you force your opponent to block you with
the only piece they can move, revealing your other
four in a row. Tremendous.
It’s a very entertaining time
to spend between two players; and the high quality pieces, although
they may be less than flashy, make it a nice coffee
table game. I like the portable nature of the game;
and it’s one that people aren’t afraid
to try out, since they most likely have played some “get
x pieces in a row” game before. This is a smooth
offering by Out of the Box Publishing. This game
may get overlooked by many; but if you want a fast
fun game to play with kids or other family members,
this may be a good bet.
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