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        THE CHAIN GAME ®
•  Ages 12 to Adult
3-10 players
Minutes to learn
20-30 minutes
per game
Stock #2503
Suggested Retail
Price $24.99


Product Overview
Awards and Reviews
Official Rules
Detailed Information
OFFICIAL RULES
Download a pdf version of these rules
Get Adobe Acrobat ReaderNote: This color pdf will print at full size on two letter-sized sheets of paper. It will print in shades of grey on a black and white printer.
Updated 6/9/08
Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.

What’s in the Box

  • 216 Cards
  • 36 Chain Links
  • Chain Game Horn
  • Card Tray
  • Divider Card
    Before playing the first game, place the Divider Card in the back of the Card Tray.
  • Rule Sheet

The Object of The Chain Game

Keep your chain links by successfully forming word combinations using one word from the previous player’s word combination. The player with the most links at the end of the game wins The Chain Game.

Setting Up

  1. Give each player the number of chain links indicated below.
Number of Players: 3 4 5 6 7 8
Starting Links: 9 8 7 6 5 4
  1. Place the cards into the card tray so that the backs of the cards are facing forward. Place the card tray within reach of all players.
  2. Choose one player to be the first “Timekeeper” and give that player the Chain Game Horn.

Playing the Game

The Chain Game consists of a series of “Word Chains” in which players take turns forming new word combinations using at least one word from the previous player’s word combination. The Word Chain Gamecontinues from player to player until a player is unable to link a new word combination. The Word Chain is then considered broken and the Timekeeper honks the horn.

  1. To begin a Word Chain the Timekeeper takes the card from the front of the card tray, reads the word combination aloud, and places the card at the back of the card deck.
  2. The player to the Timekeeper’s left must then quickly say another word combination that includes at least one of the words read by the Timekeeper. That player has approximately five seconds to form a new word combination. See Timekeeper’s Duties.
  3. The player will either be successful or unsuccessful in forming a new word combination within the five seconds. See Word Combinations.
    If successful: The player to his or her left must then form another word combination that includes at least one of the words used in the most recent word combination. Play continues, passing to the left, with players “linking” word combinations using at least one word from the previous player’s word combination, until a player is unsuccessful.
    If unsuccessful: The Timekeeper honks the horn, the Word Chain is broken, and the game stops. The player who was unable to form a word combination must put one of his or her chain links into the bowl in the back of the card tray.

  4. The role of Timekeeper (and the horn) is passed to the player to the left of the current Timekeeper. Play resumes following steps 1–4 until one player has lost all of his or her chain links.

Winning the Game

When one player loses all of his or her links the game is over and the remaining players count their links. The player with the most links wins!

Tiebreaker —
During a tiebreaker the players tied for the win continue to form word combinations while the other players take turns serving as Timekeeper. The role of Timekeeper still rotates to the left but now passes over the tied players. The tied players follow steps 1–4 in Playing the Game, but when a player breaks the chain, he or she is eliminated and the other tied players begin a new word chain. Play continues until there is only one player remaining—that player wins The Chain Game!

The Timekeeper’s Duties

The Timekeeper decides which word combinations are allowed, controls the horn, and is responsible for keeping track of the time each player has to form an acceptable word combination. On each player’s turn the Timekeeper counts five seconds to him or herself. Players may say multiple word combinations on their turn, but must say at least one acceptable word combination within five seconds to avoid breaking the chain.

If an acceptable word combination has not been formed within five seconds, the Timekeeper honks the horn. The Timekeeper must honk the horn, even on his or her own turn, if unable to form a word combination within five seconds!

Word Combinations

Word Combinations are phrases, names of things, and compound words that are commonly used or heard. These word combinations tend to “roll off the tongue” as if they are naturally meant to be together. Whether a word combination is acceptable or not will depend upon the particular group of players. However, the following rules must be observed:

  1. Combinations must include at least one of the words from the previous player’s combination.
    Allowed …sweet corn -> cornmeal -> mealtime…
    Not Allowed …sweet corn -> hot butter.
  2. Players may only use one, two, and three word combinations.
    Allowed …work boot -> bootleg -> break a leg…
    Not Allowed …work boot -> keep up the good work.
  3. The meaning and even the spelling of words may be changed as long as the pronunciation is the same.
    Allowed …polar bear -> bare bones…
    Not Allowed …polar bear -> barren wasteland.
  4. If a single word is used, it must be possible to divide that word into two or more parts which can each be pronounced as a complete word.
    Allowed …strongman -> penmanship -> shipmate…
    Not Allowed …strongman -> manipulate
  5. Plural and singular words are freely interchangeable, but the form of the word may not be changed.
    Allowed …weekday -> dog days -> day break…
    Not Allowed …weekday -> daily dose.
  6. Names of products and places are allowed, but names of people are not.
    Allowed …brown rice -> Minute Rice -> just a minute…
    Not Allowed …brown rice -> Charlie Brown.
  7. Combinations may contain all of the previous player’s words but only if the order is changed.
    Allowed …pancake -> cake pan…
    Not Allowed …pancake -> pan cake.
  8. A word combination may only be used once in a Word Chain, but may be used again in another Word Chain.
    Not Allowed …birdbath -> bathtub -> bathrobe -> birdbath.