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Gamers Alliance Quarterly
Winter 1998
Herb Levy, Editor
USA
Bosworth is a Mark Alan
Osterhaus design (with artwork done by John Kovalic,
known as the creator of the "Dork Tower" comic strip
featured in Shadis Magazine) and comes bookshelf boxed
with a mounted 16" x 22" gameboard, 64 cards, and short,
to-the-point, rules. For two to four players, Bosworth
is a low complexity game that takes less than an hour
to play.
The card deck is divided into four identical sets of
16 cards in green, yellow, red and blue. Each player
gets a set. These cards are your chess pieces and all
display a cartoon drawing of the piece as well as a
silhouette of the Staunton version in the background.
As in chess, each player has an army of one king, one
queen, two each of the bishops, knights and rooks, and
eight pawns.
The 4 x 4 gridded board represents Bosworth Field,
site of a great Tudor victory in the War of the Roses.
Bordering the field are four spaces, "field camps",
for each of the armies. The corner spaces are not used.
Players begin by placing four of their pawn cards in
their starting field camps. The remaining 12 cards are
shuffled and placed face down to create a personal draw
pile. The top four cards are then drawn to become a
player's starting hand. Once a player is chosen to go
first (in any way you please), play proceeds clockwise.
Cards on the board move as chess pieces with a few
potent exceptions. Check, En Passant capture, Castling
and Pawn Promotion are NOT allowed. Kings may capture
their own pieces. After their first move, pawns may
move sideways and, with three or four players, pawn
may capture by moving one diagonal space in ANY direction!
Each turn, players, if able, move one of their cards
already on the board. Landing on an enemy occupied space
captures that enemy card. When field camp spaces are
empty, you may fill them with cards from your hand.
Finally, you may draw, from your draw pile, enough cards
to bring your hand back up to four.
When two play, capturing the enemy King results in
victory! When three or four play, capturing an opponent
not only removes those forces from the board but also
rewards the conquering player with the queen from the
defeated army- even if another opponent has captured
that queen! The last surviving player wins!
With two players, Bosworth
plays seriously with a chess-like feel. With three or
four, the game becomes a wild melee!
The necessity of vacating your field camp to bring in
new pieces adds another facet to strategy. It is a good
idea to hold your king back. In your hand, he is safe.
Once on the board, the king is vulnerable to attack.
The rectangle card and board shape, fine for a two player
game, falters a bit for three or four player games.
A "squared card shape and playing field would work better
then. The artwork is delightful, capturing the fun and
freewheeling spirit of the game. But on the cards, it
tends to obscure the piece's identity. Icons on the
corners of the cards would be a useful reminder as to
the nature of the piece the card represents.
Bosworth takes the
majesty of chess and cleverly skews it! This is a neatly
crafted game with the depth to please serious gamers
and yet still be easily accessible to the casual game
player.
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