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Stock #5555 |
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Suggested Retail
Price $24.99 |
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SOS' Gameviews
Steffan O'Sullivan
1998
USA
Basari is an excellent little board game of trading,
bargaining, and psyching out your opponents. The game plays
well with both three and four players, but very differently
at each number. The four-player game becomes more psychological,
while the three-player is an excellent tactical game.
The game consists of an attractive board, 100
play jewels in four colors, and four sets of playing pieces
including a pawn, home base, scoring token, die, and set of
three cards for each player.
In the center of the board are pictured four
carpets to store the jewels on, and a scoring table. Around
that is a series of spaces in a Middle Eastern arch theme,
each of which has a number between 4 and 7, inclusive, and
a picture of a certain jewel combination. Finally, around
the outer edge, is the scoring track.
The game is won by being the furthest around
the scoring track after three rounds of play - usually about
20-30 minutes per game, and it's such a good game you'll happily
play an instant rematch. A round ends when one or more players
get their pawn around the board back to their home base -
those who do, score ten points. Then the player with the most
blue jewels scores eight points, the most green jewels scores
ten points, the most yellow jewels twelve points, and the
most red jewels fourteen points. Those who scored points for
jewels must return some to the carpet, to prevent the next
round from being an automatic victory for them. Reset the
home bases to where the pawns are, and start the next round.
Course of Play
The game rules are quite simple: each player
starts with the pieces and cards for his color, plus three
jewels of each of the four colors. Place your home base and
pawn on any space on the arches - it doesn't matter where
- and your starting token on the "Start" space of the scoring
track. Each player then rolls a die simultaneously, then moves
their pieces.
At this point, you must stop to evaluate the
board. Each pawn is now on a space which shows a certain number
and a set of jewels. Each player has three cards, one of which
shows a die, another the numbers 4,5,6,7, and the third a
jewel of each color. In secret, each player chooses a card,
then places it face down in front of them. When all have chosen,
they are revealed simultaneously.
If only one player has chosen an action, they
get to perform it. If three or four players have chosen the
same action, none of them get to perform it. If two players
choose the same action, they must negotiate to see which one
of them may perform it.
The actions associated with each card are:
- Die: roll the die, move your pawn the number of spaces
shown, and your scoring marker six-minus-the-number-shown
spaces.
- Numbers: move your scoring marker the number of spaces
corresponding to the space your pawn is on.
- Jewels: take the jewels shown on the space your pawn is
on.
If players have to negotiate, the leader offers
the other player a number of jewels to allow him to perform
the action. The other player can accept, or make a higher
counteroffer. Eventually one and only one player will perform
the action, and the next turn will begin.
To Deal or Not To Deal ...
The joy of the game comes in figuring out which
actions the other players are likely to choose, then determining
if you want to try to stop them, or let them and choose another
action, and, if negotiating, offering (or accepting) the right
combination of jewels for the action involved. Sometimes negotiators
are potentially hurting each other - at other times, they
can come to a mutually beneficial agreement. ("You let me
take the red jewels, which you don't really want, as you'd
still be in second place with them, and I'll give you all
my green jewels, which will give you the lead over that other
player over there.")
Two-Player Variant
You can play this game two-player, I've discovered.
And while it's not as good as with more, it's actually not
bad.
- One player takes the two brown colors, the other player
black and gray.
- Each player rolls his/her two dice, and all four pawns
are moved.
- Each player sets a tile in secret for each of his/her
pawns.
- You may not choose the same choice for both of your own
pieces.
- The winner is the player with the highest combined score
for both his pieces.
That's basically it - try it sometime.
In Summary
Basari is a very fun, quick
game with a near perfect blend of skill and luck. Yes,
there's luck in it, but that takes the game out of the purely
cerebral realm which games such as Chess and Go occupy, into
something mere mortals can play and enjoy and even have a
chance of winning. But there's a lot of skill involved - the
more you play, the better you get at the game, which is always
satisfying.
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