| Steven Silver’s
Reviews
Steven Silver
February 2004
USA
Out of the Box Games has released two games which are
essentially the same. The first to be released
was “10 Days in Africa,” followed by the
release of “10 Days in the USA.” Although
at first glance both games would appear to teach geography,
playing them makes the players realize that the games
are as much about strategy as anything else.
Each player is given a set of trays which will hold
ten cards. At the beginning of the game, the players
select ten cards and place them in these holders. The
cards represent either countries (or states), cars,
or airplanes. The point of the game is to make
a chain from the first card, Day One, through the last
card, Day Five. Two adjacent cards form a link
either if they are neighboring countries (states) or
if two countries separated by another country have a
card in between them or two countries of the same color
have a similarly colored airplane between them. The
first player to make a ten-card chain wins.
Although the games include a large board map of the
area in which play takes place, the map is really not
used for anything other than a reference tool by the
players. When plotting out their routes (chains),
players can use the maps as a guide to make sure the
countries (states) actually border each other or are
one nation (state) away. While the boards are nice
references, there does not appear to be a reason why
a large board needed to be included instead of smaller
reference cards, although the boards are attractively
designed.
Devised to be played by between two and four players,
the strategy changes as additional players are added. This
is especially true in the case of “Ten Days in
the USA.” In that version of the game, each
state is only represented by a single card (in the African
game several of the countries have more than one card
representing them). This means that the more players
there are, the greater the chance that multiple players
will be striving to acquire the same card. Similarly,
because cards can be discarded into any of three piles,
it increased the chance that a card desired by a player
will be covered up before the players turn.
While the box states that both games are designed
for players age ten and older, my six-year-old daughter
enjoys playing the game and needs only minor help to
figure out how to best achieve her goals. The game
is certainly enjoyable for those who are below the age
listed on the box, as well as by those who are well
above the lowest age listed.
“Ten Days in Africa”
and “Ten Days in the USA.” are excellent
games which teach strategy and geography as well
as play on the luck of the draw. They can be learned
in just moments, but each game is different, whether
played by two people or the maximum of four. The
production quality is quite good, with the cards having
a good thickness which does not lend itself to easy
dog-earing, folding or tearing. Either, or both,
games are a welcome addition to
any games closet.
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