| UNDEFEATED
Magazine
Rob Smolka
March 2004
USA
Okay, so it's not at the stage that Monopoly
has reached, but the travel permutations of the classic
Racko are starting to pile up. Last year brought
Europa Tour, and now Out of
the Box brings us 10 Days in Africa,
the sister release to its earlier game 10
Days in The USA. (What's next—10
Days in Sheboygan?)
If you're unfamiliar with the game of Racko,
a little background is in order. In Racko,
players race to take 10 unsequenced cards and arrange
them in order from lowest to highest. The cars sit upright
in a slotted rack, and on each turn you discard and
draw cards, trying to make a consecutive string of increasing
numbers. The catch is that you must place your first
10 cards in the rack as they are dealt to you. So, for
instance, if your first card is low, you'll probably
put it in one of the forward spots, betting that later
cards will be numerically higher.
While 10 Days in Africa
borrows from this mechanism, it also spices things up
by using a board and some additional rules. The board
shows countries in Africa, each assigned a particular
color. As in Racko, you start with at hand
of 10 cards and must assign them as you look at them.
Unlike Racko, however, you are trying to string
together a trip through consecutive countries, as determined
by their position on the board and the colors of the
countries. If two countries are adjacent, you can put
those cards next to each other and make a link. You
can also travel between countries by plane—placing
a plane card between two same-colored countries to form
a link—or by car, skipping a country but still
forming a link.
The wooden racks that hold the small-but-thick cards
is a nice touch (though the cards can be hard to shuffle),
and the board is easy to read and attractive in a clean,
businesslike way.
There's a micron of strategy in 10
Days in Africa, but winning the game is mostly
a matter of luck regarding the cars you get at the start
and getting the cards you need to complete your tour
at opportune times. Still, the luck factor makes 10
Days in Africa a great family game, one that
gives junior a good chance to beat dad on any given
day. It handles up to four players and works just as
well with two.
If you're looking for challenging strategy in your
game experience, you should probably pass on this one.
But if your taste in games leans to the lighter side
of the spectrum, or if you enjoy
games you can play with your family, you should like
10 Days in Africa.
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Days in Africa Reviews page |