| Fictional
Reality Magazine
Clay Richmond
December 2006
USA
This relatively small (9" x 9" x 1.5")
boxed game contains a 4- page set of instructions,
a map board, eight wooden card stands (four of each
for days 1 through 5 and days 6 through 10) and sixty
six tiles/cards. 10 Days in Europe's theme is that
each player is trying to be the first to build a 10-day
journey through Europe by walking, flying or boating
to various countries. The instructions are concise
and easy to understand. The game will start off by
mixing up all of the tiles/cards face-down (they are
not the kind that you can shuffle so don't try it)
and each player taking ten of them, one at a time per
player, and assembling them on their wooden racks in
any order they want. Once you place a card in your
rack it cannot be moved to another position so your
starting placement will have a lot to do with how easy
or difficult it is to complete your journey.
After each
player has filled in his rack with his initial draw
of cards play begins. Each turn you can draw a card
from a common face-down draw pile or from one of three
face-up discard piles. You will then replace one of
the cards in your rack with your newly drawn card and
discard, face-up to any of the three face-up discard
piles, the one you don't want any more. You could end
up getting lucky and draw, and place, ten countries
as part of your initial draw and win the game right
off the bat but I really doubt it's a high enough chance
too impact playability. For you to win the game you
have to declare that you've finished the 10-day journey
and then turn your cards around and prove it to the
other players. You travel from one country to the next
either on foot (by countries being adjacent to each
other so if I had Norway in Day-1 and Sweden in Day-2
that would constitute a good two-day start on my journey),
by plane (by having the same color plane in the spot
to the left of t he country that I want to go to so
I can use a green plane to fly to Albania [green] but
not to Austria [yellow]) or by boat (I can use a boat
labeled Baltic Sea to reach a country that touches
the Baltic Sea). Game play moves along pretty quickly
unless someone gets a case of analysis paralysis but
that can happen with any game. The box indicates that
games should take 20-30 minutes and that's about right
even for your first few games when you're still learning
your way.
The components are all of very good quality.
The map is brightly colored and is easy on the eyes.
The font used for each location is easy to read. The
board itself is about 17.5" square and won't take
up much room at all on your table. The cards show either
a country (along with its capital, population and area)
or a mode of transportation. The game supports between
2 and 4 players. 10 Days in Europe is not a hardcore
game that requires a large investment of either play
time or digestion or rules. The game is easy to learn
and is a very good gateway game for people that might
be more familiar with "traditional" board
games like Sorry or Yatzee, but is also something that
would work great as a short filler game on a game night
when you're waiting for the whole group to get there.
It's also a game that you can play with your kids and
set them upon the road of playing games for years to
come. The price tag on the game is very reasonable
and coupled with the nice components and playability
for both young and old make it a real value in my book.
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