Fictional
Reality Magazine
Clay Richmond
December 2006
USA
This game is definitely a came tailor made for people
like me. This is a four player card game that takes
the complicate game of Bridge, and makes it into
a game that is a great stepping for those who might
one day like to learn Bridge, but also a game that
is a very competitive and fun strategic card game.
For card players that like games like Spades, Pinochle,
Euchre and other trick taking, trump playing games.
The mechanics of Bridge are kept intact, but the
complex bidding phase of Bridge is nearly completely
removed (or at least brought down to something close
to the level of Spades). Die hard Bridge players,
I image, might have a problem with this and thus
poo poo the game. For those of us though that have
yet to get very deep into the full up game of Bridge,
this game is an excellent stepping stone. The box
contains two decks of cards that are essentially
made up very similar to decks of regular playing
cards. The decks have four suits (represented by
colors in this game), but rather than A through King,
they are simply numbered two through fourteen. You
actually only use one deck to play, but in the tradition
of Bridge, the second deck is being prepped while
the dealer is dealing the first deck. Also included
in the box are four score pads, four quick reference
cards, four pencils, and of course the rules. All
fit very compactly into the box so there is hardly
any extra room in the box, something that is very
helpful for those of us that are always trying to
fit just one more game into that overstuffed closet.
Something you don’t see everyday are the quick
reference cards that come with the game. On one side
of the card, you have the high points of the rules
laid out in four easy steps. The other side gives
the tables on scoring (this is kind of important,
because the scoring system is NOT something easily
remembered, so a table is VERY nice).
The Game
If you know only enough about Bridge to recognize
it, seeing a group playing this you could possibly
mistake them for playing Bridge (except for the colorful
playing cards of course). All fifty-two cards are
dealt out so there will be thirteen tricks up for
grabs. Like Bridge, trump (or playing with no trump)
will be determined by the player winning the bid.
The big part of the game (in my mind) is the bidding
rules. I’ve only played Bridge a handful of
times in my life, but the drawback to me, being a
new player trying to complete with a bunch of old
pros, was always the in-depth knowledge into the
bidding techniques you needed in order to be competitive.
Well, I think the game of Abridged fixes that without
losing some of the techniques that make Bridge what
it is. In the first round of bidding the players
simply say “Pass” or “Play” (Play
meaning that your team can take at least ten tricks).
If there are no takers in the first round, then there
is a second round the players give their hand strength
(done is a way bridge players will recognize) and
team with the strongest hands get the bid. One player
is the “dummy” (another Bridge innovation)
and the other player declares how many tricks they
can take and then play starts. The play is the same
as with most other trick-taking games with the highest
card (or highest trump) wining. The object is of
course to take as many tricks as you can.
Conclusion
This is a good game for serious card players that
falls in-between Spades and Bridge as far as the
level of difficulty. I think that folks that don’t
like Bridge because of the bidding might find that
this game is a great compromise while keeping the
flavor of Bridge. Players who enjoy Bridge I believe
could still enjoy this game though there is at least
a decent chance that they won’t enjoy it since
they may well think this a just a watered down version
of their “real” game. Either way, I
think it’s a good game in its own right as
well as a good stepping stool for those who would
like to get into Bridge someday.
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