Games Magazine
John McCallion
February 2007
USA
English international bridge player Maureen Hiron,
perturbed by the high average age of competitive
bridge players, designed this game to entice a new
generation. The result is an excellent game in its
own right, offering some of the challenges of bridge
without the complex bidding that intimidates so many
newcomers. The four suits have cards, each of which
have both a numerical rank and from zero to four
pips. Pips represent a card’s power value.
Partners sit opposite each other, and the cards are
dealt evenly to all. Each player in turn has the
right to declare that his partnership will win at
least 10 tricks, which forces his partner to become
the “dummy” by revealing his cards faceup.
The declarer may nominate one color as trump. Everyone
announces the total power value of his hand and the
number of cards in the longest suit. During the traditional
trick taking round, the declarer also plays from
the dummy hand. If no player declares, everyone announces
his total power and the partnership with the strongest
hand automatically declares. The partner with the
highest power declares whether the partnership will
win at least seven or 10 tricks. Partners winning
the minimum number of tricks gain points, plus bonuses
for each trick in excess of the minimum. The opponents
win points based on the number of tricks the declaring
partnership failed to make. Rewards and penalties
are greatest when one player declares to take at
least 10 tricks. Highest score triumphs after 12
hands. We strongly recommend this relaxing but deep
and challenging card game.
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