Gamers Alliance
Herb Levy
October 2006
USA
When it comes to trick-taking games, Bridge is undoubtedly
king of the castle. There are newspaper columns specializing
in it, several high profile celebrities (Omar Sharif
for example) devoted to it and thousands of card
players spending hours on it. Despite this, the game
remains a mystery to many because of the bidding
associated with it. 1 Spade, 2 Hearts, 3 No Trump
can make the average card player shake his head.
Add the standard conventions of play and insight
into the game vanishes in a cloudy sea of confusion.
What to do? Maureen Hiron, noted game designer and
world class Bridge player, offers a cure for this
malady in her new card game, aBRIDGEd.
aBRIDGEd comes boxed with two 52 card decks. 4
quick reference cards, 4 score pads, 4 pencils and
full color rules. Each 52 card deck consists of cards
with values of 2 through 14 in four colors: red,
yellow. blue and green. In addition, there are dots
("pips") found on the top four numbers
in each suit (1 pip on card 11, 2 on card 12, 3 on
card 13 and 4 on card 14) and these will come in
handy when it's time to make a bid.
One card deck is dealt so each player has a hand
of 13 cards. (The second deck is shuffled so that
it is ready to be used for the NEXT round.) The dealer
is now faced with a choice: either Pass or Play.
If the dealer chooses Pass, the choice shifts to
the next player until someone calls Play (and becomes
the "declarer")
or all players choose Pass.
If Play is called, the declarer has committed he
and his partner to win 10 or more tricks with their
hands. The declarer's partner now places all of his
cards, face up and grouped by color, on the table
creating the "dummy" hand.
At this point, the declarer decides which suit (if
any) will be trump. Now, starting with the declarer
two pieces of information are revealed. Starting
with the player to the left of the declarer and moving
clockwise, each player declares his "hand
strength" which is the total of pips in his
hand. (Total possible strength is 40.) Then, each
player, in the same order, reveals his "color
count" which
is the suit (but not the amount of cards) in which
that player has the most cards. Now regular rounds
of card play begin (with the player to the left of
the declarer) playing cared from his hand. The declarer
plays cards from the dummy hand (his partner does
not play what was once his hand) and tricks are collected
by the player who played the highest card (or highest
trump card as the case may be) in the round. After
all 13 tricks are played, we score.
If all four players
Pass, a slightly different procedure occurs. Now,
all players, beginning with dealer, reveal their
hand strength. The team with the highest total becomes
the declaring team. (The partner holding the higher
strength total becomes the declarer with his partner's
hand becoming the "dummy".)
The declarer is faced with two choices. He may declare "Ten" or "Seven" to
indicate how many tricks he thinks his team can take.
Color count is revealed (as with Play) and the round
begins.
Scoring is based on whether we have a Play or Pass
situation. For Play, the declaring team can score
anywhere from 90 points (if collecting 10 tricks)
up to 120 points (if managing to win all 13 tricks
of the hand). Their opposition can score by preventing
them from getting less than 10 tricks, from 10 points
(if the declaring team falls short of their goal
of 10 tricks by collecting only 9) up to a whopping
550 points if the declaring team is shut out from
collecting even one trick! If Pass is the mode of
play, the points possible are severely lowered. Declaring
10 tricks in this mode only earns you from 50 to
65 points (with the reward for stopping them falling
to 5 to 50 points). If 7 tricks have been declared,
the rewards are even smaller, ranging from 10 to
40 if successful and 5 to 35 if the opposition makes
you fail.
Points scored are cumulative. A full game of aBRIDGEd
consists of four hands or rounds. The team with the
highest combined score after four rounds of play
earns victory!
aBRIDGEd has several good things going for it.
The thousands of players familiar with trick-taking
games will have no trouble diving right into this.
(For those unfamiliar, a glossary of terms used is
provided to smooth the learning curve.) The reference
cards for all players have everything you need to
know, from game procedures to scoring, right at your
fingertips. While the quality of the cards is satisfactory
but nothing special, the use of color is. Too often,
blues and greens blend together making it very hard
to distinguish between them. Fortunately, NOT here.
It is VERY easy to distinguish suit colors which
enhances play. But the true beauty of the game is
captured in the clever title: the arcane bidding
conventions, so daunting to beginners intrigued by
Bridge but have yet to master its intricacies, have
vanished replaced by hand strength and color counts
that capture the flavor of the original game (by
simulating the gathering of information via standard
bidding) while streamlining play.
It's a safe bet that the game will not replace
Bridge and certainly won't knock the game from its
pedestal among its aficionados. However, aBRIDGEd
bridges the gap between novices intrigued by Bridge
and those who have mastered the game offering a quick,
easy way to get the feel of this card game classic
without sacrificing the essence of the game.
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